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The Player controls a young shaman apprentice, who leads unguided souls. It is your job to carry their spirits within a protective soap bubbles across hostile environments. The player completes the level once all living spirits have been moved to the Gateway Cube, however additionally the player is required to collect stardust and calabash to unlock new worlds. There are eight worlds and 40 levels, the first levels teach the player how to manipulate the bubbles and there are two bonus levels that can be unlocked. Each of the eight worlds have a distinct style and introduce new puzzles, each level provides it's own challenges, making every level unique.
"HELP - Lost spirits in danger! You are their only hope: draw protective bubbles around them and safely lead them through a kaleidoscope of worlds to safety."
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Gameplay
Bubble physics are a unique element of Soul Bubble's gameplay. The physics offer logical advantages and disadvantages depending on how you decide to manipulate the bubbles. For example, large bubbles are heavy and slow. They have greater air resistance and won't fit down narrow passageways. They can easily be split apart by the geometry and are a large target for enemies. The opposite is true of smaller bubbles. However each type has it's benefits for solving different kinds of puzzles. |
* Using your stylus - Cut, join, deflate, expand and blow bubbles that interact realistically to the environment.
Introduction
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Concept Art
Gish was cited as a popular source of inspiration for the game, due to it's similarly unique use of physics, along with a classic game from the 80's, Bubble Ghost. The team responsible for game design consists of Olivier Lejade and Omar Cornut, with the help of experienced game developer Frédérick Raynal. Raynal left the team in spring of 2006, to start working at Ubisoft. |
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Japanese Box Art - featuring new main character
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