Shinobi
GAME » on November 15, 2011
A 2010's revival of Sega's Shinobi series of ninja-themed platformers, bringing it back to its 2D side-scrolling roots with a time-traveling tale of Jiro Musashi.


Overview

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Shinobi, known in Japan as Shinobi 3D and not to be confused with the original 1987 game nor the 2002 revival, is a 2D sci-fi fantasy side-scrolling action-platformer developed by Griptonite Games (Company) and published by Sega (Company) for the Nintendo 3DS (Platform) in Europe on November 11, 2011, in North America on November 15, 2011, and in Japan on November 17, 2011.

The twelfth installment of the Shinobi (Franchise) series, Shinobi marks a return to the series' side-scrolling roots (since Shinobi Legions (Game)), albeit with modern amenities (such as a parry system, stealth attacks, and use of a grappling hook).

Serving as a revised prequel to the series, players don the role of Jiro Musashi (Character), ancestor of series' protagonist Joe Musashi (Character), as he's brought from 13th century Japan forward in time to the year 2056 after his clan's village was attacked by the ZEED ninja army. Aided by resistance leader Col. Sarah Krieger, Jiro must continue his battle with ZEED, hunt down its leader, and unravel the truth behind its forces.


Gameplay

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Dodge this!

Shinobi is a sidescroller that mixes action and platforming. As Jiro, the player must go from left to right, dodging shirukens and slashing up enemies. Jiro has a large variety of weapons, ranging from his trusty samurai sword to shirukens and daggers. Jiro will also have magic at his disposal to slay the endless waves of enemy ninjas. Jiro can jump, double jump and wall jump as well as use a grappling hook. The only thing he can't do is block. Instead of blocking, the player will have to parry enemy attacks. The game has a dedicated parry button that the player will have to hit at just the right moment to counter an attack. Different attacks have different timings and parrying can be done on the ground and in the air.

Shinobi has a multiplier system where players are rewarded for killing the maximum amount of enemies without getting hit. As the multiplier rises, Jiro's sword will begin to glow. Combos are executed by mixing different kinds of katana strikes (sweeping strikes and stabs) while throwing ninja stars at far away enemies. Said stars can be thrown in waves to eliminate a maximum amount of enemies. To reward skillful play, Griptonite Games have incorporated an in game achievement system that unlock special features and cheats, similar to the in-game achievements found in the console versions of After Burner Climax (Game).

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