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In this text adventure, you play Arthur Conan Doyle's world-famous London-based detective. You start your adventure in Baker Street back in the days before the street was full of Sherlock Holmes museums and memorablia shops. From there you travel to Leatherhead in Surrey where a grisly murder has been committed - your task is to solve it using detective skills, deductive ingenuity and a text adventure parser using a command system called 'INGLISH'. The INGLISH system was advertised as recognising up to 800 words but not in the same sentence. Sherlock was a follow-up of sorts to Melbourne House's hugely successful The Hobbit - presumably the developers just picked another popular literary success, and tried to port it to the computer. Unfortunately the game wasn't a huge success - it was criticised for a number of bugs, and was accused of having been rushed to release, despite a supposed 18-month development cycle (almost unheard of for a computer game in the early 80s). One of the most amusing bugs is that Dr Watson, who follows you around during the game, has the capacity to learn information which he can repeat to you later - however the developers warned that "you should be aware of not talking to him too much, or his knowledge could fill all available space and give you an 'out of memory' statement". Unfortunately the game, and particularly the Commodore release, was prone to frequent crashing and many other bugs.
Despite the game's problems, it introduced a number of innovations into the text adventure genre...
Because of its lack of commercial success and problems in development, a lot of the innovations introduced in Sherlock were never perfected. Text adventures of that era very rarely bothered to develop new engines or to innovate with genre mechanics - this may be a significant reason why the genre all but disappeared over the following years.