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Return to Castle Wolfenstein is a historical-fantasy first-person shooter developed by Gray Matter (with its multiplayer component developed with Nerve) and published by Activision (Company) for the PC (Platform) on November 19, 2001.
Powered by id Tech 3 (Concept), Return to Castle Wolfenstein is a loose remake and series reboot of id's 1992 game Wolfenstein 3D (Game), with a single-player campaign that puts a similar "alternate historical" twist on World War II (Concept) (focused on classified Nazi (Concept) use of supernatural occultism and secret technological advancements). In addition, the game features an online multiplayer component with class-based team-oriented gameplay (which later became the basis for the free standalone game Wolfenstein: Enemy Territory).
In the single-player campaign, players play the role of B.J. Blazkowicz, an Allied OSA ("Office of Secret Actions") agent investigating a variety of dangerous Nazi (Concept) projects. After escaping his capture at the titular Castle Wolfenstein, Blazkowicz must investigate the SS Paranormal Division (led by Helga von Bulow) while foiling the plans of the SS Special Projects Division (led by Wilhelm "Deathshead" Strasse) and figuring out a dastardly connection between them. Along with the standard SS infantry, Blazkowicz must fight elite troopers, supernatural undead creatures, crazed mutants, and mechanized super soldiers.
The game was officially ported to the Mac (Platform) in April 2002 (by Aspyr), Xbox (Platform) in May 6, 2003 (by Nerve), and PlayStation 2 (Platform) in May 27, 2003 (by Raster). Both console versions include an additional prequel mission ("Cursed Sands", set in the fictional Egyptian town of Ras El-Hadid) and new cutscenes. While the PlayStation 2 version (titled Return to Castle Wolfenstein: Operation Resurrection) does not include online multiplayer, it did include the a bonus feature in which players could purchase upgrades by finding secrets. The Xbox version (titled Return to Castle Wolfenstein: Tides of War), in addition to online multiplayer via Xbox Live (Concept), includes split-screen co-operative multiplayer (with the second player being fellow OSA operative "Agent One") and an unlockable version of Wolfenstein 3D.
Return to Castle Wolfenstein was later re-released (as a Game of the Year Edition (Concept)) in 2002 with seven bonus multiplayer maps (developed by Splash Damage) and the original Wolfenstein 3D. An additional "Platinum Edition" re-release in 2004 also included Wolfenstein: Enemy Territory. The original game was then re-released by id as a downloadable game, via Steam (Concept), on August 4, 2007, and its complete source code was later released as open source on August 12, 2010. It also received a sequel in 2009, with Wolfenstein (Game).
As the first entry in the Wolfenstein (Franchise) series with multiplayer, the game starts the trend of removing certain Nazi symbols from the "Axis" side in the multiplayer mode, including use of the swastika. In addition, the game is the first to have a special German version, in order to comply with their strict laws. In this version, all Nazi symbols and references were removed, and the story was changed to match.
Added in the console versions. In March 12, 1943, Captain William B.J. Blazkowicz is re-assigned to a top secret assignment with the OSA. Together with "Agent One", he must gather intelligence regarding Heinrich Himmler's rumored SS Paranormal Division in the Egyptian city of Ras el-Hadid.
Learning of increased Paranormal Division activity near a remote village, Blazkowicz and Agent One are sent to investigate, only to become captured and imprisoned in a nearby stronghold known as Castle Wolfenstein. Blazkowicz must escape and rendezvous with a member of a German resistance group known as the Kreisau Circle in the village.
After escaping Castle Wolfenstein and reaching the village, Blazkowicz learns that the Paranormal Division, led by Helga von Bulow, is staging an archaeological dig near the outskirts of the village. He is now tasked with finding a way into the dig site for further investigation.
With Helga's scheme involving the undead seeming to have come to a close, Blazkowicz is now tasked with investigating the SS Special Projects Division, led by Wilhelm "Deathshead" Strasse. He learns that Deathshead intends to attack London from the Baltic Coast using a chemically-altered V2 rocket, and must use stealth to infiltrate and prevent the attack.
After destroying the V2 rocket plane and escaping, Blazkowicz is tasked with infiltrating one of Deathshead's secret weapons facilities in the bombed-out city of Kugelstadt.
After encountering Deathshead's mutants, Blazkowicz pursues the madman to Norway and must break into his "X-Labs" to investigate his most advanced technological project: the Super Soldier.
With Deathshead in hiding, Blazkowicz learns from stolen documents that Himmler's ultimate goal with both the Paranormal Division and Special Projects Division is to use Deathshead's super soldiers in a ceremony to resurrect the 10th century Saxon warlord Heinrich I (Character). Blazkowicz is now ordered to assassinate the Paranormal Division officers and prevent the resurrection from taking place.
Blazkowicz must now race against time to prevent the resurrection from taking place.
The multiplayer portion of the game, developed in-part by Nerve Software, was unique for its time for its asymmetric, objective-based, team-based gameplay set in World War II (Concept), as well for its use of character classes. While it is not the first to have asymmetric team objectives, it is the first where this style is the primary focus (as games like Unreal Tournament (Game) focus primarily on traditional FPS modes).
While the overall gameplay is similar to the single-player campaign, the multiplayer mode has several key differences, such as the use of weapon loadouts (with ammo no longer being shared between primary and backup weapons) and a compass showing the location of nearby objectives. In addition, the game includes the concept of "reinforcement spawning", where dead allies all spawn at the same time in a roaming interval.
Much of this portion of the game was later reworked into the 2003 Splash Damage free standalone expansion Wolfenstein: Enemy Territory.
Players choose from four character classes, each with unique perks to help their team in different ways. All players have access to the Knife for last-ditch melee combat, their faction's handgun for backup combat (Luger or Colt, both starting with four magazines), their faction's submachine gun for direct combat (MP 40 or Thompson, both normally with two magazines), and an explosive Grenade.
Unlike most first-person shooters at the time, Return to Castle Wolfenstein does not include a traditional deathmatch mode and instead focuses on team-based objective play in one of two modes:
Six of these maps were later added in the GOTY Edition update, some of which were created by Splash Damage.
Both Modes
Multiplayer Mode Only
Checkpoint Mode Only