Overview
Real Pool is the North American name of two separate billiards games:
- The first, sometimes known as RealPool or Real Pool: 3D Photo-Realistic Pool, was developed by Digital Fusion for Windows PC and Macintosh computers and released in 1998 by WizardWorks (for the PC version) and MacSoft (Company) (for the Mac version). It later received a limited browser-based release by The Groove Alliance for Shockwave.com, making use of the 3D Groove engine. It later received a sequel.
- The second was developed by Astroll (Company) and TAKARA for the PlayStation 2 (Platform), released in Japan on September 7, 2000 (by TAKARA as EX Billiards), in North America on November 6, 2000 (by Infogrames as Real Pool), and in Europe on March 1, 2003 (by Midas Touch as International Cue Club). The European version is part of the Cue Club (Franchise) series. This game is notable for its several game modes, including carom billiards and trickshot puzzles.
Game Modes (PS2)
The game includes several variations of billiards, split into four separate game modes:
Carom
These make use of a pocketless billiards table and focus on hitting (or "caroming") other balls (red object balls and the opposing cue ball) with their own cue ball (white or yellow, depending on player). Players continue their turn as long as they score points.
- Four Ball - Along with each cue ball, the table has two red object balls. Players score points by hitting at least two other balls with their cue ball in a single shot, with hitting all three other balls scoring an additional point.
- Three Ball - Similar to Four Ball, but with only one red object ball. Both other balls must be hit in order to score a point.
- One Cushion - Similar to Three Ball, but players must hit one of the rails with their cue ball before hitting either ball.
- Four Ball Classic - Similar to Four Ball, but with an updated scoring system (+2 points for hitting both the opposing cue ball and a red ball, +3 for hitting both red balls, and +5 for hitting all three other balls).
- Free (4 Corners) - Similar to Three Ball, but there is a "restricted area" in each of the four corners of the table. Players score a bonus point if any of the two object balls are not inside a restricted area.
The game also includes a free-form Practice mode.
Pocket
These make use of a pocketed billiards table and focus on pocketing multi-colored object balls into any of the six pockets with the white cue ball without foul. Players continue their turn as long as they pocket a ball with no fouls.
- 8-Ball - 15 object balls. Each player is assigned either "solids" (balls 1-7) or "stripes" (balls 9-15) after one player pockets a ball from either group, and win the set by pocketing all other balls in their group and then pocketing the 8-ball in their chosen pocket. Players continue their turn as long as they pocket a ball in their group with no fouls, and lose the game if they pocket the 8-ball early, or pocket the 8-ball outside of their chosen pocket.
- 9-Ball - 9 object balls. Players win the set by pocketing the 9-ball, and must hit the lowest-numbered ball on the table first on each shot.
- Bowliards - 10 object balls. Similar to the sport of ten-pin bowling, players score points for pocketing balls on each of their turns (or "frames"). The table is re-racked at the beginning of each frame, and each of the two "rolls" continues as long as the player pockets an object ball with no fouls. Pocketing all object balls in the first "roll" counts as a "Strike", while pocketing the remaining object balls in the second "roll" counts as a "Spare", both of which ends the turn. Scoring is based on bowling, with strike/spare bonuses.
- Rotation - 15 object balls. Players score points based on the number of the ball they pocket, and must hit the lowest-numbered ball on the table first on each shot.
- 14.1 Continuous - 15 object balls. Players score points by pocketing balls, must designate a ball and where it will be pocketed prior to each shot, and must hit their designated ball first. Players lose points for committing a foul (two if its on the initial break), and receive a 15-point penalty on committing three consecutive fouls. When one object ball remains, the other balls are re-racked.
- Basic - 15 object balls. Players win by pocketing eight balls.
- One Pocket - 15 object balls. Players score points by pocketing eight balls in their designated foot corner pocket. Fouling deducts a point, and balls are "spotted" back into the table.
- 5-9 - 9 object balls. Players score points by pocketing the 5-ball (one point for the corner pocket, two points for the side pocket) or 9-ball (two points for the corner pocket, four points for the side pocket), and must hit the lowest-numbered ball on the table first on each shot. If either the 5-ball or 9-ball are sunk while there is a lower-numbered ball on the table, the ball is returned to the table.
The game also includes a free-form Practice mode.
Tournament
A single-player campaign where players play a variety of different Pocket games against a variety of CPU-controlled opponents, which get tougher later in the campaign.
- 9-Ball (1 set) against David
- Basic (1 set) against Anne
- ???
Puzzle
A series of over 40 different "puzzles" on unusually-shaped billiards tables, where players must pocket all object balls (1-8) on the table within a limited amount of shots while avoiding pocketing "miss balls" (9-15) or the cue ball.