
"Rage won't set new standards for game design, but if you want to drive and shoot in an incredible-looking wasteland, this is your game."

Rage (stylized as RAGE) is a sci-fi post-apocalyptic open-world first-person shooter (with vehicular combat segments) developed by id and published by Bethesda for the Xbox 360 (Platform), PlayStation 3 (Platform), and PC (Platform) on October 4, 2011.
Built on the developer's then-latest game engine (id Tech 5 (Concept)), Rage takes place on a post-apocalyptic future Earth (Location) that is recovering from an asteroid impact. Players take the role of the last surviving member of an Ark (an underground shelter constructed to ensure humanity's survival long after the impact) as he wakes from cryostasis only to be hunted down by bandits, mutants, and a powerful military force known as the Authority.
Along with the game's traditional first-person shooter segments, Rage also features third-person vehicular combat with customizable dune buggies as the protagonist's main form of transportation. Unlike id's previous games, Rage features some RPG elements (including a dedicated inventory system with looting and crafting), bonus mini-games (including a collectible card game known as "Rage Frenzy"), and an open-world system with side missions. Unlike all previous first-person shooters from the developer since Doom (Game), Rage does not include traditional deathmatch multiplayer. Instead, players can play either separate two-player co-operative missions (Legends of the Wasteland) or four-player arena-based vehicular rally racing (Road Rage).
The game received a mobile-focused spin-off for iOS devices on November 18, 2010. Titled RAGE HD, players fight through episodes of the in-universe game show "Mutant Bash TV" (hosted by the eccentric J.K. Stiles). It is played in a similar first-person shooter fashion as the main game and is known as an early example of the platform's graphical capabilities.
A DLC package is available on the Xbox 360 (Platform) called 'Wasteland Sewer Missions'. It add 9 additional sewers to the game. The DLC unlocks the already present sewers in the game. Anyone with the Anarchy edition already had them unlocked.
A second DLC package known as The Scorchers was released on December 18th, 2012 for Xbox360, PlayStation3, and PC for $5. It includes a short mission based campaign against The Scorchers, new weapons, new environments, and the ability to continue playing the game after completing the main story. Also included in the DLC update was a new "Ultra Nightmare" difficulty level.
The Id Tech 5 Engine marks the first engine designed around "visualizing texture data", whatever that means. The idea is to allow artistic freedom by improving the engine's handling of textures - they can be any size or resolution, and it will have no impact on engine performance. The only limitations remaining are storage on the disc/hard drive, and the artist's imagination. This takes away the struggle between realism and performance'.
While this is one major selling point to developers, the engine is also being designed with cross-platform capabilities in mind, at least as far as the platforms it's being released on. This means that a developer could compile their game for PS3, and then immediately compile another version for the Xbox 360 (Platform), and then another for Windows, without ever needing to change any of the assets, code, etc. This also works for Mac OS X and Linux - and because the engine is OpenGL 2 and DirectX 9 compliant, it will work on versions of Windows before Vista as well.
id Software has traditionally focused on providing a solid, stable, and highly scalable engine, while all content creation tools were designed from a technical standpoint, and with less focus on the artist's job. id Tech 4 (the engine used for Doom 3 (Game)) had all of its development tools built in the game executable to allow for real time editing, but it still possessed the beauty-to-performance tradeoff that made beauty passes such a headache. However, for id Tech 5, id will introduce "id Studio", a real-time collaborative editing platform (thus far only planned for release on Windows). While it resembles CryTek's Sandbox Editor in function, the premise of id Studio is that more than one editor can work on the same level collaboratively. Given the engine's texturing capabilities, it can be best described as bringing a few friends over to work on a Lego set together, except replacing Lego with clay and paint.
The player has the ability to build items out of the various scraps that can be found around the wasteland. Some of these items can be purchased from the various vendors in the game, but some can only be found in certain areas of the game. The majority of the schematics can be purchased while a select few have to be acquired though completing missions or exploration of the wasteland. Below is a list of all the items that can be built in Rage, the advanced builds replacing the standard ones.
| Items | Required |
|---|---|
| Authority Augmenter | Nanotrite Conduit(2), Electrical Wire Kit, Feltrite Coupler, Feltrite Power Pack |
| Regenerative Infusion | Bandages, Comet Bloom(2), Vial of Blueshine |
| Advanced Sentry Turret | Ordnance Pack, Turret Barrel, Nanotrite Conduit, Small Battery Pack, Electrical Wire Kit |
| Advance Sentry Bot | Ordnance Pack, Nanotrite Conduit, Small Battery Pack, Electrical Wire Kit, Hardware Packet |
| Advanced Wingsticks | Steel Blades, Hardware Packet, Electrical Wire Kit |
| EMP Grenade | Electrical Wire Kit, Feltrite Power Pack, HE Grenades(3) |
| Dynamite Bolts – Crossbow Ammo | Steel Bolts(6), Explosive Pack |
| Mind Control Bolts – Crossbow Ammo | Steel Bolts(12), Explosive Pack, Ghost Toxin, Mutant Adrenal Gland(2) |
| Advanced RC Bomb Car | Explosive Pack, Nanotrite Conduit, Small Battery Pack, RC Car Kit |
| Pop Rockets – Shotgun Ammo | Buckshot(16), Explosive Pack |
| Fat Mamas – Pistol Ammo | Fatboys(12), Explosive Pack |
| Apophis Infusion | Desert Spore(2), Bandages, Night Blossom(2) |
| Lock Grinder | Electrical Wire Kit, Hardware Packet, Small Gears |
| Adrenaline Overdrive | Bandages, Night Blossom, Mutant Adrenal Gland |
| Bandages | Cloth Rags, Antiseptic Formula |
Driving is the main way the player will traverse the wastelands in Rage, and said wastelands are hostile places. Filled with bloodthirsty bandits and the vicious Authority, the cars in Rage are heavily weaponized, equipped with guns, rocket launchers and have strong defensive capabilities too, such as shields, friendly turrets and mines. Apart from the ATV, the cars can be customized in regards to the tires, engines, armor and how much boost they can store. Below is a list of the class types for the vehicles and the weapons and defenses that are in the game.
| Car name | Description |
|---|---|
| Jetter - ATV | This will be the first vehicle players acquire, a simple ATV that cannot be customised in any way. The player can’t use the defence items while driving this either. |
| Dune Buster - Buggy | This is gained by completing an early story mission and be equipped with one weapon at a time, which has to be switched out at the garage. |
| Cuprino - Truck | This is also gained by completing a story mission, has far more durability than the buggy and can be equipped with two weapons simultaneously. Players can also fit custom bumpers to the front, that deal heavy damage when driving at high speed. |
| Monarch – APC | This is the only vehicle that isn’t obtained through a story mission, when talking to Redstone in Subway town, he advises the protagonist to get a stronger vehicle to fight the authority. Players must go and speak to the racer on the bottom floor of the town, beat him in the race and the Monarch is available. The main difference this vehicle has is the addition of the pulse cannon, which is a devastating energy weapon that deals massive damage to vehicles. Like the Cuprino, players can equip armor and a rammer on the front. |
Weapons
| Weapon | Description |
|---|---|
| Miniguns | Standard dual mounted miniguns that can store a very large amount of ammo. They are not effective for taking down armoured vehicles, such as the Cuprino and Monarch. |
| Rocket Launchers | These fire homing rockets that take down most un-armoured vehicles in one shot. There is a short delay for lock-on targeting, but line of sight firing is possible. |
| Pulse Cannon | A single shot weapon that has a significant cool down between each shot. Especially effective at taking down armoured vehicles. This can be only fitted to the Monarch. |
Defence Items
| Item | Description |
|---|---|
| Shield | Provides complete protection from all damage taken by the player's vehicle. Has a limited time of use. |
| Armour Restore | Completely repairs all damage that the player's vehicle has taken. |
| Drop Mine | Stationary mine that will detonate upon contact with any vehicle, even the player's verhicle. |
| Aftershocker | Sends out a powerful shockwave that will blast away all vehicles in a given radius around the player. |
| Hover Turret | A small friendly turret will hover above the player's vehicle and automatically target hostile targets. |
| Escort Bomb | Deploys an RC bomb car that will follow players and detonate near hostile targets such as cars and turrets. |
Rage has quite a few Easter Eggs in it many of which reference other id Software games. Many of the id references come in the form of special items around the world that can be sold for large amounts of money.
Below are the official PC system specifications that Bethesda announced on their blog in September 2011.
Rage also uses Steamworks and feature Steam Achievements (Concept), VOIP (Voice over Internet Protocol), and Friends Support.
