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OutRun 2 SP, also known as OutRun 2 Special Tours and known in most home versions as either OutRun 2006: Coast 2 Coast or OutRun Online Arcade, is a racing game developed by Sega-AM2 and released by Sega for arcades (using their Xbox-based Chihiro hardware) in December 2004.
A major revision to the original OutRun 2 (Game), OutRun 2 SP features a completely revamped course, with locales based more on North America (rather than Europe), along with several new gameplay updates (including the "slipstream" mechanic, a revamped "rival" system, and the "15 Continuous Course", in which players can challenge themselves to clear all 15 sections in order). It also reworked vehicle stats and included an Internet-based ranking system. An updated revision, known as OutRun 2 SP SDX, was released in December 2006.
It received a home release for the PlayStation 2 (Platform), Xbox (Platform), and PlayStation Portable (Platform) in Europe on March 31, 2006 and in North America on April 25, 2006, with a PC (Platform) version released on June 27, 2006. Ported by Sumo Digital and released as OutRun 2006: Coast 2 Coast, this version features a revamped car roster, both the original and SP courses, online multiplayer, and a revamped challenge mode (known as "Coast 2 Coast") with new unlockables. The PS2 version received a Japanese release on February 8 2007 as OutRun 2 SP. The Xbox version was later made backwards compatible with the Xbox 360. The PC version also received an online release via Steam (Concept), before being delisted on October 2010 due to the licensing contract with Ferrari expiring.
It received a second home release on April 15, 2009 for the Xbox 360 (Platform) and PlayStation 3 (Platform) as downloadable titles, both under the name OutRun Online Arcade. Based on Coast 2 Coast's "OutRun 2 SP" arcade mode, this version features high-definition graphics and online multiplayer. The PS3 version was delisted on October 2010 and the 360 version was delisted on December 2011, both also due to an expired licensing contract with Ferrari, with no way to legally acquire them.
The original arcade release of the game included the original eight cars, along with the 250 GTO and 512 BB from the original's home version, and reworked the classification system so that all cars handle equally (with the only key difference being five-gear and six-gear transmissions).
Other than the "OutRun 2 SP" arcade mode, the home version of the game brings back the original's classification system, along with the F355 Spider and 328 GTS from the original's home version. In addition, three new cars are added. Like the original home version, most of these cars are unlockable.
These cars have an emphasis on acceleration and handling, at the cost of slower maximum speed.
These cars have an emphasis on top speed and handling, at the cost of weaker acceleration.
These cars have a stronger emphasis on acceleration, at the cost of slower maximum speed and less precise handling.
These cars have a stronger emphasis on reaching faster speeds, at the cost of weaker acceleration and less precise handling.
The arcade version of the game received a special super-deluxe re-release (using Sega's PC-based Lindbergh hardware) in December 2006 as OutRun 2 SP SDX, featuring large four-machine cabinets with each machine's exterior based on a particular Ferrari roadster (a red F50, a yellow Dino 246 GTS, a blue 360 Spider, and a grey 512 BB).
Along with motion feedback and 62" high-definition monitors, each machine features an extra set of wheels and pedals for the passenger side, allowing a second player to "team up" and switch drivers whenever the car crashes into something. In addition, this version features an updated "Linked Mode" where players drive the car that corresponds to their machine's frame, with an electric billboard that updates with the action (along with a live camera showing the leading driver).
This version later received a trimmed-down deluxe version, known as OutRun 2 SP DX.