Neverwinter Nights: Hordes of the Underdark
GAME » on December 2, 2003
Hordes of the Underdark is the second and final expansion to Neverwinter Nights, which continues the story of Shadows of Undrentide. It was released in 2003 and adds extra content for high level players, such as the ability to reach level 40 (raised from 20).


Overview

Hordes of the Underdark is the second expansion to Neverwinter Nights, and it directly follows the story of the first expansion, Shadows of Undrentide.


Summarization of Added Features/Content

  • Five new added prestige classes: Champion of Torm, Dwarven Defender, Pale Master, Red Dragon Disciple, Shifter, and Weapon Master
  • Continues the story of Shadows of Undrentide.
  • Ability to hire 2 henchmen at once.
  • New scripting options for the Aurora Toolset.
  • Raises level cap to 40.

 

Prestige Classes

This section is about the newly-added Classes in this expansion pack; if you're interested in getting to know more about all the races and classes available to the player in the game, just visit the Neverwinter Nights wiki page.


Champion of Torm

Champions of Torm are holy warriors who dedicate themselves to destroying enemies of the Church of Torm.

1559693-champion_of_torm.jpg

  • Hit Dice: d10
  • Proficiencies: all simple and martial weapons, light and medium armor and shields
  • Skill Points: 2 int modifier
  • Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot
  • Unavailable Feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
  • Bonus Feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
  • Primary Saving Throw(s): fortitude and reflex
  • Base Attack Bonus: 1 per level gained

Requirements To qualify as a Champion of Torm, the player must meet all of the following criteria:

  • Alignment: any non-evil
  • Base Attack Bonus: 7
  • Feats: Weapon Focus in a melee weapon


Dwarven Defender

Champions of the Dwarven cause, this class is a skilled warrior trained in the arts of defense

1559694-dwarven_defender.jpg

  • Hit Dice: d12
  • Proficiencies: simple and martial weapons, all armor, shields
  • Skill Points: 2 int modifier
  • Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, listen, lore, spot
  • Unavailable Feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
  • Primary Saving Throw(s): fortitude, will
  • Base Attack Bonus: 1 per level gained

Requirements To qualify as a Dwarven Defencer, the player must meet all of the following criteria:

  • Alignment: any lawful
  • Base Attack Bonus: 7
  • Feats: Dodge, Toughness
  • Race: Dwarf


Pale Master

Pale Masters have the ultimate power over undead, but do so without having lost too much of their arcane power.

1559696-pale_master.jpg

  • Hit Dice: d6
  • Proficiencies: no additional proficiencies are gained
  • Skill Points: 2 int modifier
  • Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft
  • Unavailable Feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
  • Primary Saving Throw(s): fortitude, will
  • Base Attack Bonus: 1 at every 2 levels gained

Requirements To qualify as a Pale Master, the player must meet all of the following criteria:

  • Alignment: any non-good
  • Arcane Spellcasting: level 3 or higher


Red Dragon Disciple

1559697-red_dragon_disciple.jpg

Red Dragon Disciples are Sorcerers or Bards who use their magical powers as a means to ignite the red dragon blood within them, thus achieving their fullest potential.

  • Hit Dice: d6 to d12 (see hit die increase)
  • Proficiencies: No additional proficiencies are gained
  • Skill Points: 2 int modifier
  • Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, listen, lore, parry, persuade, search, spellcraft, spot
  • Unavailable Feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, scribe scroll, weapon specialization
  • Primary Saving Throw(s): fortitude, will
  • Base Attack Bonus: 3 at every 4 levels gained

Requirements To qualify as a Red Dragon Disciple, the player must meet all of the following criteria:* Class: Bard or Sorcerer

  • Skills: Lore (8 ranks)


Shifter

A Shifter has no form they call their own, and yet they can become almost anything.

1559700-shifter.jpg

  • Hit Dice: d8
  • Proficiencies: No additional proficiencies are gained.
  • Skill Points: 4 int modifier
  • Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, persuade, spot
  • Unavailable Feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
  • Primary Saving Throw(s): fortitude, reflex
  • Base Attack Bonus: 3 at every 4 levels gained

Requirements To qualify as a Shifter, the player must meet all of the following criteria:

  • Alternate Form: must have a natural, alternate form (such as the Druid Wild Shape)
  • Feats: alertness
  • Spellcasting: level 3 Druid Spell or higher
  • Class: Druid


Weapon Master

The Weapon Master perfects him/herself in the mastery of a single melee weapon, but is more dangerous with it than their enemies will ever have the time to realize.

1559705-weapon_master.jpg

  • Hit Dice: d10
  • Proficiencies: No additional proficiencies are granted.
  • Skill Points: 2 int modifier
  • Skills: discipline, heal, intimidate, listen, lore, spot
  • Unavailable Feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
  • Primary Saving Throw(s): reflex
  • Base Attack Bonus: 1 per level gained

Requirements To qualify as a Weapon Master, the player must meet all of the following criteria:

  • Base Attack Bonus: 5
  • Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus in a melee weapon, Whirlwind Attack
  • Skills: Intimidate (4 ranks)

 

Reception

Hordes of the Underdark had generally positive reception, with an aggregate score of 84 on Metacritic.


PC System Requirements

 

  • Operating System: Windows 98/Me/2000SP2/XP
  • Processor: 800 MHz (1.3 GHz or higher recommended)
  • Memory: 128 MB RAM (256 MB recommended) - 256 MB RAM for Windows XP - (612 MB RAM recommended for Windows XP)
  • Hard Disk Space: 1.5 GB Free
  • CD-ROM Drive: 8X Speed
  • Video: 32 MB video card with Hardware T&I. support° (64 MB video card with Hardware T&L support° recommended)
  • Sound: DirectX-certified sound card°
  • Multiplayer: Local area network with TCP/IP protocol or established Internet connection (56 Kbps modem or faster required)
  • DirectX: DirectX version 8.1b or higher

 °Indicates device should be compatible with DirectX version 8.1b or higher.

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