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N is a downloadable free game, in which the player controls a ninjain an attempt to navigate through various levels. The main objective in each level is to get to the exit door, which requires hitting a switchto open. There are many hazards that stand between the player and the exit (described below), as well as a running time limit.
Levels are organized into "episodes", each of which contains 5 levels. The player is given 90 seconds at the beginning of an episode, and the time carries over throughout all 5 levels. There are often gold pieces in levels that the player can collect, and each piece of gold collected increases the remaining time by 2 seconds. Any time the player collects via gold is also carried over throughout the episode.
As of the latest version of N, version 1.4, the game contains 100 episodes, which is equivalent to 500(!) levels.
N is light on controls. The left and right arrow keys move the player left and right, and shift is used to jump, although these controls can be changed. These are the game's only controls, other than a suicidebutton that can be used to restart the level if the player is running out of time or gets trapped. Though there are only three controls for the player to use, using those controls in conjunction with the ninja's "Godlike speed, dexterity and jumping powers" allow the player to perform many various feats, such as wall jumps and sliding slowly down walls or other similarly smooth structures. It should also be noted that the player can diefrom severe impact, such as by hitting the ground after falling a long distance. A lot of these interactions are due to the game's ragdoll physicsengine, which is fairly realistic.
As mentioned above, N contains many hazards and objects that hinder the player in his or her mission.
These various hazards appear in N, and a run-in with one of these items generally results in death.
These other objects can appear in levels, and generally aren't directly harmful to the player.
N supports its own custom level editor, nicknamed "Ned" ("N-editor"). This can be used to create levels using the pre-existing objects and hazards, or can be used to alter the game's code slightly. For example, drones can be made to be stationary, or launch pads can be made into teleportersthrough various tricks (these can be found on Metanet's official forums). User levels can also be submitted to [http:/nmaps.net NUMA](the official N User Maps Archive), where they can be rated and added to other players' user levels list.
N comes with 152 standard user levels, which are stored in a folder with the game, in a text file that contains each levels individual code. When players finish their custom built levels, they are given the code for the level, which they then put in to the text file, with an accompanying name author and genre. When players add NUMA levels, they simply copy the level data from the website to their user level file, then refresh the user level list in the game.
Users are able to submit their high scoresfor any level completed in the main game through their NUMA account, where the top 15 scores for each level and episode are available for all users to view replays of. Users can also submit replay data for user levels in comments for each level online, which players can input into a box available in the user levels menu, which automatically replays the users run through of the level.
Version 1.4 comprises a total of 500 levels divided into 100 Episodes -- a lot of the level titles are either puns or homages to other games and/or popular media.
Note: Episodes 80 through 89 feature solely user levels, handpicked by the game developers and included in the game's last known version.
| Episodes 00-09 | Episodes 10-19 | Episodes 20-29 | Episodes 30-39 | Episodes 40-49 |
|---|---|---|---|---|
===Episode 00===
Episode 01
Episode 02
Episode 03
Episode 04
Episode 05
Episode 06
Episode 07
Episode 08
Episode 09
Episode 11
Episode 12
Episode 13
Episode 14
Episode 15
Episode 16
Episode 17
Episode 18
Episode 19
Episode 21
Episode 22
Episode 23
Episode 24
Episode 25
Episode 26
Episode 27
Episode 28
Episode 29
Episode 31
Episode 32
Episode 33
Episode 34
Episode 35
Episode 36
Episode 37
Episode 38
Episode 39
Episode 41
Episode 42
Episode 43
Episode 44
Episode 45
Episode 46
Episode 47
Episode 48
Episode 49
|
| Episodes 50-59 | Episodes 60-69 | Episodes 70-79 | Episodes 80-89 | Episodes 90-99 |
|---|---|---|---|---|
===Episode 50===
Episode 51
Episode 52
Episode 53
Episode 54
Episode 55
Episode 56
Episode 57
Episode 58
Episode 59
Episode 61
Episode 62
Episode 63
Episode 64
Episode 65
Episode 66
Episode 67
Episode 68
Episode 69
Episode 71
Episode 72
Episode 73
Episode 74
Episode 75
Episode 76
Episode 77
Episode 78
Episode 79
Episode 81
Episode 82
Episode 83
Episode 84
Episode 85
Episode 86
Episode 87
Episode 88
Episode 89
Episode 91
Episode 92
Episode 93
Episode 94
Episode 95
Episode 96
Episode 97
Episode 98
Episode 99
|
The main game is sorted into 10 columns, which consist of 10 episodes each, numbering from 0 to 99. When the player completes any given column, they are rewarded with a new color for their ninja, known as "flavors" in the game. The columns do not have to be completed in any particular order, however if the player has "practice mode" activated from the options menu, completed episodes will not count towards a completed column. When the player completes 6 columns, they will unlock " Overclock mode", which allows the player to adjust the game to run at up to 10x normal speed, though it is purely for entertainment and more challenging repeats of previous levels. If the player completes all 100 episodes of the main game, they will unlock "custom flavor mode", which lets the player adjust an RGB slider to create any color they wish.
- N release version
- fixed game GUI during main menu
- fixed pausing game resets lifespan
- fixed typos in help section
- added edit/debug mode
- added editor_manual.doc
- fixed editor demo (lower) text box
- fixed editor delete object bug
- added editor_manual.txt
- added esc pauses game
- fixed embedded font
- fixed editor cursor instructions
- added 100 new levels (20 new episodes)
- added key config section
- added save player progress
- added | accesses debug menu
- added credits page
- fixed blurry text
- improved post-death ragdoll collision
- improved enemy AI refresh rate
- added "shuffled" mainmenu replays
- added online highscores
- added internal personal best system
- added practice mode (no time limit)
- added unlockable secret mode
- added deathlog
- added "boss mode" (lowers cpu usage)
- added visual quality selection
- added sound volume control
- added 150 new levels (30 new episodes)
- added numpad 0 or Insert accesses object editing in Ned
- added new episode completion images
- added new credits page art
- modified save player progress
- fixed highscore submission system
- fixed personal best submission system
- fixed previous version progress import system
- fixed laggy sliders in Configure menu
- improved "shuffled" mainmenu replays
- improved highscore replay system
- improved Ned: gridlines, N graphics, trigger indicators, etc
- added 150 new levels (30 new episodes)
- added 50 new user-made levels (10 new episodes)
- added user levels mode: levels playable in N game mode
- added user levels personal best system
- added practice mode (level skip cheat)
- added unlockable ninja flavours
- added new unlockable secret
- added new victory animations
- modified highscores and timetrial pages (merge)
- modified password field (hidden with asterisks)
[http:/www.thewayoftheninja.org http://www.thewayoftheninja.org/]
[http:/www.metanetsoftware.com http://www.metanetsoftware.com/]