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The Mata Nui Online Game (Known as the MNOLG, and sometimes MNOG) was released in 2001 as an episodic release - an episode would be released each month until the entire story and island was accessible to the player. Originally access was prevented through "roadblocks", impeding the players progress - things like snowstorms, rockslides, etc. All versions available now are the full game, allowing for the island to be explored at will with no roadblocks in place. The game is a point and click adventure game for the most part - clicking on an element within the world allows for interaction, much in the vein of games like Myst, Riven or 7th Guest. There are few branching paths; the game is not overly complex with multiple paths and despite being an open world, it is still quite a linear game. You can solve things a number of the puzzles in a different order but you will head towards one ending (e.g. you must eventually go to Po-Koro and help discover the source of the infected Comet balls). The story picks up almost directly after the events of Bionicle: Quest For the Toa (also known as Tales of the Tohunga). At the end of that game, the player - Takua - summoned six heroes to the island and was knocked onto the beach where the player starts; however, he now has Amnesia about anything that happened in that game. From here, the player is free to explore at their own pace and leisure. Eventually, as you solve more problems across the island of Mata Nui, you come to realise your importance to the overall story and begin assembling a team of companions. There are puzzles to solve in each town and a number of minigame. In the climax of the Po-Koro storyline, you play something similar to soccer/football against a Nui-Jaga scorpion in an attempt to destroy its lair. In Le-Koro, you act as a gunner on the back of an immense fighter bird as part of a rescue mission. The player can also talk to numerous characters for information on the world. Towards the end of the game, you even have a pseudo-RPG battle against waves of enemies. There is an inventory but the objects the player can pick up are fairly limited - numerous items have multiple uses and there is no traditional adventure game 'rubbing object on object' to pass by. The solutions are often quite obvious and in plain sight.
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