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Kirby's Adventure (known in Japan as Hoshi no Kirby: Yume no Izumi no Monogatari, which loosely translates to "Kirby of the Stars: The Story of the Fountain of Dreams") is a side-scrolling platformer developed by HAL and published by Nintendo (Company) for the Nintendo Entertainment System (Platform) on March 23, 1993 (in Japan), May 1, 1993 (in North America), and December 1, 1993 (in Europe).
The second game in the long-running series starring pink puffball Kirby (Character) (and the first on a non-handheld console), Kirby's Adventure introduces a new overworld mechanic (significantly increasing the number of levels while allowing the player to access bonus areas) and the ability to save the game. In addition, Kirby is now given three new abilities: the ability to copy the powers of special enemies (by swallowing after inhaling them), the ability to run, and the ability to perform a slide tackle.
Set sometime after Kirby's Dream Land, the game chronicles Kirby's journey to collect the seven broken pieces of the Star Rod (Object) (the power source of the Dream Spring used to give dreams to the sleeping dwellers of Dream Land (Location)) from King Dedede (Character) and his friends.
The game was later remade in 2002 (on the 10th anniversary of the franchise) for the Game Boy Advance (Platform) as Kirby: Nightmare in Dream Land (featuring new mini-games, co-operative multiplayer, and a new game mode starring boss Meta Knight (Character)). The original game was also digitally re-released (via Virtual Console (Concept)) for the Wii (Platform) (on February 12, 2007), Nintendo 3DS (Platform) (on November 17, 2011, featuring stereoscopic 3D), and Wii U (Platform) (on April 17, 2013). The Wii version was also used in the Kirby's Dream Collection compilation while timed demo versions were used for Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Kirby's Adventure is a basic platformer, and the player guides Kirby through each of the many levels in seven different worlds. Kirby can run when the d-pad is double tapped, he can jump with the A button, and can float around stages when the player repeatedly presses up on the D-pad. The foundation is standard platformer fare: progress to the right, eventually reaching the goal, and take care not to fall down any holes or get beat up by dudes. In Kirby, once a level is completed, the player has a chance to earn bonuses with a timed button press. Most of these bonuses increase the score, but the top bonus will award a bonus life.
The cardinal mechanic of the Kirby games, and the one that separates the Kirby franchises from other platformers, is Kirby's ability to swallow enemies and copy their special abilities. Kirby can gain a great variety of skills through his copy ability. Many of these skills are offensive in nature, like the sword and electric shock. Many, however, will increase Kirby's mobility and allow players to access new areas. These include the high jump and the wheel, which will send Kirby roaring through a level. There are also a number of special powers that can only be gained from mini-bosses and at certain points in the game, such as the microphone, which allows Kirby to belt out, killing all enemies on the screen (Ostensibly, Kirby isn't a very good singer).
In addition to the main game, there are a variety of mini-games Kirby can participate in, as well as an arena, and warp star rooms.
Crane Fever
In crane fever, the player is presented with a crane game, and two Kirbys, one large and one small, are scattered in the machine. The player presses and holds the A button, and releases it to grab. The goal is to snag one of the Kirbys, though the larger one will bring a greater reward.
Quick Draw
This is a cowboy-themed reflex-based game, where the player must wait until draw, and then draw before their opponent. Drawing too early is punished.
Egg Catcher
Kirby enters the ring with the game's villain King DeDeDe, who tosses bombs and eggs at the pink ball. The goal is to swallow as many eggs as possible, and avoid all bombs.