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Hexen, sometimes known as HeXen: Beyond Heretic, is a medieval-fantasy first-person shooter developed by Raven Software (Company) and published by id Software (Company) for DOS PCs on October 30, 1995 for the PC (Platform).
A sequel to the 1994 game Heretic (Game) and the second game in the"Serpent Riders" trilogy, Hexen builds on the fast-paced fantasy-themed action with multiple character classes and puzzles spanning multiple interconnected levels (with each section of the game having its own core "hub" level). It later received a sequel, with Hexen II (Game).
While the game's story builds on Heretic with the involvement of a dark trio of realm-traversing wizards known as the Serpent Riders, it doesn't involve the Heretic's realm of Parthoris (Location) (nor the protagonist Corvus (Character)). Instead, it is set in the realm of Cronos, which was overtaken by the Serpent Rider Korax (Character) through the corruption of the world's three disciplined organizations: the Legion, the Church, and the Arcanum. Now three heroes, one from each organization, set out to destroy their corrupted masters and the demonic Korax himself.
The game builds upon the same engine used in Heretic (which uses a heavily-modified id Tech 1 (Concept), the same engine used in Doom (Game)), introducing manual jumping, rotating/moveable walls, more elaborate weather effects, a level scripting system, CD audio, and eight-player multiplayer. The source code was later released to the public (first on January 11, 1999 with a non-commercial restriction, then on September 4, 2008 under the GNU General Public License), with several Doom source ports adding game compatibility.
A Mac (Platform) version of the game was published in 1996, and console ports of the game were released in early 1997 for the Nintendo 64 (Platform), PlayStation (Platform), and Sega Saturn, with the N64 version ported by Software Creations and the others ported by Probe Entertainment. The N64 version is notable for its split-screen multi-player (for up to four players), while the Saturn version includes two-player link-up multiplayer only accessible via a hidden cheat code. Both the PS1 and Saturn versions feature 3D-rendered FMV cutscenes, while the N64 version features narrative loading screen text.
Unlike the original Heretic, Hexen was not sold as mail order shareware. Instead, it received a demo that limits the game to parts of the Seven Portals segment, along with a full retail release. The game later received an expansion pack on March 22, 1996, known as Deathkings of the Dark Citadel, that adds a bonus 20-level, three-hub campaign. Both were included in several compilations and digital re-releases, including the Steam releases on August 3, 2007 (with the expansion sold as a standalone release) and the enhanced 2025 compilation Heretic + Hexen (which features a brand-new campaign, known as "Vestiges of Grandeur").
Much of the gameplay is similar to that from Heretic (Game), although instead of an, episodic, linear level structure, the game splits the campaign into non-linear sections (or "hubs"), with the player often having to traverse between interconnected levels.
The game also supports multiplayer in both co-operative and deathmatch settings for up to eight players. Some weapons, such as the Wraithverge, have been nerfed to keep deathmatch balanced.
Hexen splits the 32-level campaign into five key sections, also known as "hubs." Each hub requires the player to solve an overarching puzzle, often having them navigate between each of the game's levels multiple times.
The Deathkings of the Dark Citadel expansion adds a new 20-level campaign with three hubs, along with six bonus deathmatch levels.
Hexen was one of the first first-person shooters to let the player choose between one of three unique character classes, each with their own unique attributes, weapons, and item effects.
Each class has four weapons they'll acquire through the campaign, starting with one that uses no ammunition, then acquiring one weapon for each of the two ammunition types (blue mana and green mana). Their fourth "ultimate" weapon uses both ammo types, and can only be acquired once the player finds all three components of it scattered throughout the campaign.
Represented by Baratus of the Legion, the Fighter class is tougher and more agile than the other classes, although its proficiency in melee combat comes at the cost of a lack of ranged attacks.
The Fighter starts with the highest amount of armor points, and gains the most armor from collecting the Mesh Armor. Its use of the Flechette is that the flask is thrown like a grenade, where it bounces on the ground and explodes either on impact with an enemy or after a few seconds.
Represented by Parias of the Church, the Cleric class is well-balanced between physical strength and magical prowess with a lot of specialized weapons.
The Cleric starts with a middle-of-the-ground amount of armor points, and gains the most armor from collecting the Falcon Shield. Its use of the Flechette is that the dropped flask shatters on the ground, a poisonous gas cloud that continuously damages enemies inside.
Represented by Daedolon of the Arcanum, the Mage class specializes in powerful long-range magic spells, at the cost of being physically slow and fragile.
The Mage starts with the least amount of armor points, and gains the most armor from collecting the Amulet of Warding. Its use of a Flechette is that the flask floats in the air for a few seconds before exploding (similar to Heretic's Timebomb of the Ancients).