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Fist of the North Star: Ken's Rage (known in Japan as Hokuto Musou) is a third-person action brawler developed by Omega Force (Company) and published by Tecmo Koei for the Xbox 360 (Platform) and PlayStation 3 (Platform) on November 2, 2010.
Based on the anime and manga series Fist of the North Star, Fist of the North Star: Ken's Rage is a large-scale brawler in the same vein as KOEI's Musou (Franchise) series.
Players take control of a number of heroes and villains from the series, fighting through hordes of enemies in either Legend Mode (storylines faithful to the original franchise's story), Dream Mode (original storylines featuring more playable characters), and Challenge Mode (which pits players against a continuous stream of opponents).
Fist of the North Star: Ken's Rage is a beat'em up that pits the player character against hordes of enemies.
Every character has a health gauge, a spirit gauge and a focus gauge. The health bar is shown as a green bar and if that bar is empty, it'll be game over.
There are two buttons for attacking, normal attack and strong attack. The normal attack is used to create a chain of combos whilst the Strong Attack is used to follow up on a normal attack. So this can be experimented on by doing (Normal, Strong) (Normal, Normal, Strong) and by doing so, different types of attacks can be made. If timed, it’s possible to also link the combos together. For example, Kenshiro can do (Normal, Strong) which acts as a launcher, this can then be followed up with another combo; it's just like juggling an opponent in a fighting game.
Each character can throw and there are three types of throwing. Normal Throw, Strong Throw or Running Throw (some characters can perform this one). The Running Throw is prefect for crowd control.
Taunting is good as a mechanic (and not just to mock the thugs) as upon using it, any surrounding lower thugs would jump in a circle in front of the character ready to attack but also making it super-useful to use combos or Signature Moves. However using it a lot would make some enemies much strong shown as yellow sparks.
Meridian Shock is a good way to stun the opponents which is shown as electrical charges surrounding them. Once they're in that state, their defense is lowered causing additional attacks to be stronger. Also it's a good way to stop them in their tracks and throw them. Different upgrades can perform status ailments once in Meridian Shock like for example Poison which drains the opponent's life. The more consecutive attacks are performed, the more likely they will be shocked. Some combos like using any of the Nanto guys will be shocked once entering their own special mode. For the ranged fighters like Mamiya or Jagi, their weapons can also shock them.
There is a kill counter shown at the bottom left hand corner of the screen and it only shows up once the kill has been made.
This is the player's health bar. As the player's health drops health from being attacked, the players clothes are torn off. It can be recovered by picking up health items.
The Spirit gauge gets filled as enemies get beaten shown as a orange/yellow bar. Once filled, it adds 1 bar meaning that a Signature Move can be used. Items can also be used to boost this gauge.
Signature Moves can use between 1-3 bars depending on which move is being used. It is also best to use these if the character is in danger as it also grants invincibility as no opponent can touch the character. Up to four Signature Moves can be equipped via the D-Pad to quickly switch moves. Signature Moves can be bought by paying for them with Skill Points.
The Focus Gauge shown on the left of the gauges in the form of a semi-circle also gets filled up like the Spirit Gauge but it is used differently. However, that gauge can also be dropped if attacked repeatedly like when enemy performs a signature move on the character and if burned by a flamethrower. It can be filled up to three bars and can be quickly built up by: smacking thugs into walls or objects getting a "Smash Bonus" and receiving bonuses for certain missions.
The Spirit Aura uses the Focus Gauge once it is activated. An aura will shine on the character and if there are any enemies surrounding that character, they will be temporarily stunned. Upon activation, it grants a boost of strength as well as different versions of the moves itself. Once activated, it consumes any bars left and it is converted into time so the more bars are filled the more time can be added in this mode.
The Hyper Signature move can only be used during activation of the Spirit Aura, it grants access to some extra Signature Moves, designed to instantly kill the opponent(s). The more bars are filled, the more wider the attack can be i.e. Level 1 is used to attack 1 opponent, whilst Level 2 and 3 reaches out as an Area of Attack.
Upon defeating enemies (or objects), karma points shown as blue orbs are automatically collected which is the equivalent of experience points. The default is 150 and after reaching 150, the character receives skill points which are used to spend on points in the Meridian Chart. Some upgrades can be used to use to their advantage as upon leveling up, attributes can be increased in game either on health, defense or power.
Once a stage is complete a battle results page shows up on the screen displaying stats after completing a stage and shows a grade for how good the player completed the level. It shows the following:
By performing well in the stages, additional skill points are obtainable by completing bonuses
This section grades the player based on how well they did on each section.
The following characters are playable in the game:
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| Outlaw (As DLC) | Mr. Heart (Character) (as DLC) |
These characters appear in the game:
There are two basic modes of play in Ken's Rage including a gallery mode and a tutorial mode. They are:
In Legend Mode, the player fights through storylines based on events from the first story arc of the manga. At first, only Kenshiro (Character) is available, but as the player progresses, more characters become unlocked for play.
Bosses in Legend Mode have their own unique stages set for them. The camera also changes so that it looks at where the boss is located. Boss character's are different with normal enemies as their gauge is a the bottom of the screen and are segmented into sections, depending on the boss, once a section is depleted, the boss would automatically push the character back and would either go into their aura, call out enemies or in some cases, both.
Once the boss's health is completely drained, a finisher can be performed. This consists of pressing a combination of button prompts on the screen on a time limit. Once succeeded, the Signature move is performed and the boss is defeated. There is also an extended version of the button prompts if the Harbinger of Death is activated which consists of pressing 8 buttons in a row but must be done 8 times.
An original storyline set in the Fist of the North Star universe. The player must complete Kenshiro's first Legend Mode stage in order for Dream Mode to become available. This differs from Legend Mode as this mode is the equivalent of "what if" situations in the manga, as if they were dreaming about what would've happened. More characters are playable in this mode where each character will have their own unique ending. Free Mode give the option to play other character's chapters.
Note: Mr Heart and Outlaw are playable in Dream Mode but do not have their own separate chapters.
Acts as the game's survival mode of the game. The player has to fight a continuous string of enemies.
The Hokuto Four -The challenge is to fight against the Four Hokuto Brothers in order: Jagi (Character), Toki, Raoh (Character) and Kenshiro (Character)!
The Nanto Five - The challenge is to fight against the Nanto Roku Seiken warriors in order: Shin. Rei, Yuda (Character), Shuu and Souther!
These two challenges are on a Time Trial and once completed, the time is recorded and uploaded to the leaderboards.
This mode teaches what each button does and how to use each fighter type (Hokuto Type, Nanto Type and Special). There are only 3 characters that can be chosen: Kenshiro (Character), Rei and Mamiya (Character). Only 1 stage can be played and the tutorial stops.
As the game gets into progression, features can get unlocked which are renders of the characters, music from the game and movie cutscenes from each part of the story mode as well as the Dream Mode endings, opening title and ending credits. It also displays total time played and a list of how many kills in 3 of the martial arts:
All the info in the world of Hokuto No Ken can also be found in this menu where it displays all the information of the characters that are seen or referenced to as well as the martial arts style to each character and the signature moves that the characters have.
This is where the Skill Points can be used to purchase upgrades for the characters, There are three areas where the Skill Points can be used.
Must be equipped to use them.
| Aerial Defense | Damage increase on enemies in the air. |
| Commitment | Cannot be knocked back but defense is lowered. |
| Accuracy | Projectile attacks are more stronger. |
| Impact | Power in Signature Moves are increased. |
| Efficiency | The time to charge attacks is shortened |
| Ferocity | Grants the ability to damage enemies whilst they block. |
| Flexibility | The time it takes to block is shortened. |
| Awareness | Grants the ability to block attacks coming from behind. |
| Inner Eye | Increases the chance to parry successfully. |
| Ironclad | Can block against guard crushing attacks. |
| Recovery | Recovery items are much more powerful to use e.g. picking up bread for example heals 3000 points instead of 1000. |
| Divinity | Karma points to level up drops from 150 to 120. |
| Vitality | Once enough karma points are collected to level up, maximum health is permanently increased. |
| Potency | Once enough karma points are collected to level up, power is permanently increased. |
| Resolve | Once enough karma points are collected to level up, defense is permanently increased. |
| Tenacity | Once health gets really low, Defense is automatically increased (shown in the form of an shield icon). |
| Rage | Once health gets really low, Power is automatically increased (shown in the form of a fist icon). |
| Meditation | Slowly regenerates health once the character is motionless but the defense is lowered. |
| Concentration | Sprit Gauge fills up faster. |
| Deep Focus | Focus Gauge fills up faster. |
| Dedication | Spirit Gauge fills up at a slow pace but it is constantly doing so. |
| Extension | The time those enemies are in Meridian/Spirit Shock increases. |
| Poison | Once the enemy is in Meridian/Spirit Shock, their health will slowly drop. |
| Incapacitate | Once the enemy is in Meridian/Spirit Shock, they will be unable to move or use Signature Moves. |
| Debilitate | Once the enemy is in Meridian/Spirit Shock, enemies cannot block. |
| Weaken | Once the enemy is in Meridian/Spirit Shock, the character's damage increases. |
| Stun | Increases the chance to get enemies in Meridian/Spirit Shock quicker. |
| Ujoken Wisdom | Any defeated enemy will be affected by Hokuto Ujoken (This is the equivalent of when Toki defeats enemies). But only one type of Wisdom can be equipped. |
| Hokuto Wisdom | Any defeated enemy will be affected by Hokuto (This is the equivalent of enemies exploding). But only one type of Wisdom can be equipped. |
| Nanto Wisdom | Any defeated enemy will be affected by Nanto (This is the equivalent of enemies being slashed apart). But only one type of Wisdom can be equipped. |
Automatically take effect upon upgrading.
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After Hokuto Musou was released, there was another release that came out in the form of Ken's Rage. Instead of being just the English version of the game, there were also game changes that were made to Ken's Rage:
A 2-disc soundtrack was also released which consisted of songs from the game.
CD 1
CD 2
Prior to the release of the game, they also released a collector's edition of the game called the "Treasure Box". It contained the following.