Fallout Shelter
GAME » on June 14, 2015
A vault management simulator from Bethesda, set in the Fallout universe.


Overview

Revealed at the Bethesda press conference at E3 2015, Fallout Shelter is a free to play mobile game that takes place in the Fallout (Franchise) universe. The player takes the role of a Vault's Overseer and is required to manage three resources: power, water, and food. Additionally the Overseer picks vault dwellers to go out and explore the wasteland. While exploring the dwellers will find items to bring back to the vault and gain experience while fighting creatures. If a dweller dies while exploring the wasteland or dealing with an emergency in the vault the player can revive them for a number of caps relative to their level, and all items are retained by the dweller.



Vault Management

The player is responsible for micromanaging the NPCs living in the vault. Vault dwellers have individual stats which make them better in specific rooms. If the vault's requirement for a resource is higher than the player can produce there is a penalty applied based on what is needed.


Building Type Produces Stat Used Penalty
Power Plant Power Strength Rooms furthest from the power plant stop production.
Water Treatment Plant Water Perception Vault dwellers gain radiation poisoning and require treatment.
Cafeteria Food Agility Vault dwellers lose a portion of their current hit points.


Vault Rooms

There are 20 different rooms, including 7 training rooms, available to build in your vault, each with a specific S.P.E.C.I.A.L. ability required to run at maximum efficiency.

Each room can be upgraded to Level 3, allowing for greater production per period. The player also has the ability to merge up to 3 rooms of the same type next to each other, allowing for even greater maximum production.


Elevator

Population Requirement: None

S.P.E.C.I.A.L.: N/A

Elevators allow for Vault rooms to be built deeper underground.


Living Quarters

2767004-livingquarters.png

Barracks

Population Requirement: None

S.P.E.C.I.A.L.: Charisma

In order to have, and increase, a population of dwellers in the Vault, there must be living quarters to hold them.Once the maximum number of dwellers are occupying a Vault, no more living quarters can be built.


Capacity:

Tier Level Single Double Triple
Base 8 18 28
Residence 10 22 34
Barracks 12 26 40


Power Generator

2767333-powergenerator.png

Power Plant

Population Requirement: None

S.P.E.C.I.A.L.: Strength

Power Generators provide electricity to all rooms in the Vault, allowing them to continue production.


Production:

Upgrade Level 1x 2x 3x
Power Generator 10 22 34
Power Station 12 26 40
Power Plant 15 33 49


Diner

2767334-diner.png

Cafeteria

Population Requirement: None

S.P.E.C.I.A.L.: Agility

Diners provide food for the dwellers in the Vault, allowing them to regenerate HP to maximum level.


Production:

Tier Levels 1x 2x 3x
Diner 8 18 28
Restaurant 10 22 34
Cafeteria 12 26 40


Water Treatment

2767335-watertreatment.png

Water Treatment Plant

Population Requirement: None

S.P.E.C.I.A.L.: Perception

Water Treatment facilities purifying the water supply throughout the vault, filtering out any radiation that could harm the Vault dwellers.


Production:

Tier Levels 1x 2x 3x
Water Treatment 8 18 28
Water Treatment Station 10 22 34
Water Treatment Plant 12 26 40


Storage Room

2767005-storageroom.png

Warehouse

Population Requirement: 12 Dwellers

S.P.E.C.I.A.L.: Endurance

Storage rooms add storage capacity of the vault, increasing the number of weapons and outfits that can be held in the vault.


Capacity:

Tier Levels 1x 2x 3x
Storage Room 10 20 30
Depot 15 30 45
Warehouse 20 40 60


MedBay

2767006-medbay.png

Hospital

Population Requirement: 14 Dwellers

S.P.E.C.I.A.L.: Intelligence

MedBays produce Stimpaks to be used to heal dwellers when inside the Vault or exploring the Wasteland.


Production:

Tier Levels 1x 2x 3x
MedBay 1 2 4
Clinic 2 4 8
Hospital 3 6 12


Science Lab

2767007-sciencelab.png

Science Center

Population Requirement: 16 Dwellers

S.P.E.C.I.A.L.: Intelligence

Science Lab rooms produce RadAway packs to cure dwellers of radiation sickness, contracted either through insufficient water supply or when exploring the Wasteland.


Production:

Tier Levels 1x 2x 3x
Level 1 1 2 4
Level 2 2 4 8
Science Center 3 6 12


Radio Station

2767008-radioroom.png

Broadcast Center

Population Requirement: 20 Dwellers

S.P.E.C.I.A.L.: Charisma

A radio room provides two different services: playing music throughout the vault, increasing the overall happiness of the dwellers, and broadcasting a welcoming signal for dwellers out in the Wasteland to come join the vault.


Tier Levels
Radio Studio
Radio Station
Broadcast Center


Weight Room

2767009-weightroom.png

Strength Center

Population Requirement: 24 Dwellers

S.P.E.C.I.A.L.: Strength

Weight Rooms provide training areas for dwellers to increase their Strength level.


Tier Levels
Weight Room
Gym
Strength Center


Athletics Room

2767010-athleticsroom.png

Athletics Center

Population Requirement: 26 Dwellers

S.P.E.C.I.A.L.: Agility

Athletics Rooms provide training areas for dwellers to increase their Agility level.


Tier Levels
Athletics Room
Athletics Studio
Athletics Center


Armory

Population Requirement: 28


2767011-armory.png

Weapons Center

S.P.E.C.I.A.L.: Perception

Armories provide training areas for dwellers to increase their Perception level.


Tier Levels
Armory
Weapons Station
Weapons Center


Classroom

2767025-classroom.png

Academy

Population Requirement: 30

S.P.E.C.I.A.L.: Intelligence

Classrooms provide training areas for dwellers to increase their Intelligence level.


Tier Levels
Classroom
School
Academy


Fitness Room

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Fitness Center

Population Requirement: 35

S.P.E.C.I.A.L.: Endurance

Fitness Rooms provide training areas for dwellers to increase their Endurance level.


Tier Levels
Fitness Room
Fitness Studio
Fitness Center


Lounge

2767028-lounge.png

Club

Population Requirement: 40

S.P.E.C.I.A.L.: Charisma

Lounges provide training areas for dwellers to increase their Charisma level.


Tier Levels
Lounge
Bar
Club


Game Room

2767342-gameroom.png

Gaming Center

Population Requirement: 50

S.P.E.C.I.A.L.: Luck

Game Rooms provide training areas for dwellers to increase their Luck level.


Tier Levels
Game Room
Arcade
Gaming Center


Nuclear Reactor

2767354-nuclearreactor.png

Super Reactor

Population Requirement: 60

S.P.E.C.I.A.L.: Strength

A nuclear reactor provides more efficient power throughout the Vault, allowing for higher production yield compared to the power generator


Production:

Tier Levels 1x 2x 3x
Nuclear Reactor 12 26 40
Advanced Reactor 14 31 48
Super Reactor 18 38 59


Garden

2767355-garden.png

Hydroponics

Population Requirement: 70

S.P.E.C.I.A.L.: Agility

Gardens provide better yielding food production than Diners, while also adding a more floral look to the Vault.


Production:

Tier Levels 1x 2x 3x
Garden 10 22 33
Greenhouse 12 27 41
Hydroponics 15 33 50


Water Purification

Population Requirement: 80

S.P.E.C.I.A.L.: Perception

Like the Water Treatment Plant, the Water Purification cleans and filters the water supply throughout the Vault.


Production:

Tier Levels 1x 2x 3x
Water Purification 10 22 33
Purification Station 12 27 41
Super Water Purification 15 33 50


Nuka-Cola Bottler

2765926-nukacolafactory.png

Nuka-Cola Plant

Population Requirement: 100

S.P.E.C.I.A.L.: Endurance

The Nuka-Cola Bottler has the benefit of producing both food and water simultaneously.


Production:

Tier Levels 1x 2x 3x
Nuka-Cola Bottler 10 22 33
Nuka-Cola Station 12 27 41
Nuka-Cola Plant 15 33 50



Wasteland Exploration

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Exploring the wasteland can bring big rewards.

Besides being assigned to rooms inside the vault the player can send dwellers out into the wasteland. Dwellers dragged outside the vault by the player will have their inventory shown. The player can give them specific weapon or armor, as well as Stimpaksand Radaway (Object). The goal of exploration is to find items, caps, and gain experience. The player can recall the dweller to the base at any time, but the return trip is not instantaneous and takes a percentage of the exploration time. While exploring outside the vault most S.P.E.C.I.A.L. stats will have some affect on the outcome of the trip, so it is in the player's interest to send higher level dwellers out well equipped.



Weapons

In Fallout Shelter, you can acquire different types of weapons either through exploring the Wasteland or by receiving them in lunchboxes that are awarded for completing tasks.


Guns

Pistols

Weapon Damage Value Rarity Type
Rusty .32 Pistol 1 10 Common Normal
.32 Pistol 1-2 10 Common Normal
Enhanced .32 Pistol 1-3 10 Common Normal
Hardened .32 Pistol 1-4 100 Rare Normal
Armor piercing .32 Pistol 1-5 10 Common Normal
Wild Bill's Pistol 1-6 500 Legendary Normal
Rusty 10mm Pistol 2 10 Common Normal
10mm Pistol 2-3 10 Common Normal
Enhanced 10mm Pistol 2-4 10 Common Normal
Hardened 10mm Pistol 2-5 100 Rare Normal
Armor piercing 10mm Pistol 2-5 10 Common Normal
Lone Wanderer 2-7 10 Legendary Normal
Rusty Scoped .44 3 10 Common Normal
Scoped .44 3-4 10 Common Normal
Enhanced Scoped .44 3-5 10 Common Normal
Hardened Scoped .44 3-6 10 Common Normal
Armor piercing Scoped .44 3-7 100 Rare Normal
Blackhawk 3-8 500 Legendary Normal


Rifles

Weapon Damage Value Rarity Type
Rusty Assault Rifle 8 100 Rare Normal
Assault Rifle 8-9 100 Rare Normal
Enhanced Assault Rifle 8-10 100 Rare Normal
Hardened Assault Rifle 8-11 100 Rare Normal
Armor Piercing Assault Rifle 8-12 100 Rare Normal
Infiltrator 8-13 500 Legendary Normal
Rusty BB Gun 0-1 10 Common Normal
BB Gun 0-2 10 Common Normal
Enhanced BB Gun 0-4 100 Rare Normal
Hardened BB Gun 0-4 100 Rare Normal
Armor Piercing BB Gun 0-5 100 Rare Normal
Red Rocket 0-6 500 Legendary Normal
Rusty Hunting Rifle 5 10 Common Normal
Hunting Rifle 5-6 10 Common Normal
Enhanced Hunting Rifle 5-7 10 Common Normal
Hardened Hunting Rifle 5-8 100 Rare Normal
Armor Piercing Hunting Rifle 5-9 100 Rare Normal
Ol' Painless 5-10 500 Legendary Normal
Rusty Lever-Action Rifle 4 10 Common Normal
Lever-Action Rifle 4-5 10 Common Normal
Enhanced Lever-Action Rifle 4-6 10 Common Normal
Hardened Lever-Action Rifle 4-7 100 Rare Normal
Armor Piercing Lever-Action Rifle 4-8 100 Rare Normal
Lincoln's Repeater 4-9 500 Legendary Normal
Rusty Railway Rifle 14 100 Rare Normal
Railway Rifle 14-15 100 Rare Normal
Enhanced Railway Rifle 14-16 100 Rare Normal
Hardened Railway Rifle 14-17 500 Legendary Normal
Accelerated Railway Rifle 14-18 500 Legendary Normal
Railmaster 14-19 500 Legendary Normal
Rusty Sniper Rifle 10 100 Rare Normal
Sniper Rifle 10-11 100 Rare Normal
Enhanced Sniper Rifle 10-12 100 Rare Normal
Hardened Sniper Rifle 10-13 100 Rare Normal
Armor Piercing Sniper Rifle 10-14 100 Rare Normal
Victory Rifle 10-15 500 Legendary Normal


Shotguns

Weapon Damage Value Rarity Type
Rusty Shotgun 9 100 Rare Normal
Shotgun 9-10 100 Rare Normal
Enhanced Shotgun 9-11 100 Rare Normal
Harden Shotgun 9-12 100 Rare Normal
Double-Barrel Shotgun 9-13 100 Rare Normal
Farmer's Daughter 9-14 500 Legendary Normal
Rusty Combat Shotgun 13 100 Rare Normal
Combat Shotgun 13-14 100 Rare Normal
Enhanced Combat Shotgun 13-15 100 Rare Normal
Hardened Combat Shotgun 13-16 100 Rare Normal
Double-Barrel Combat Shotgun 13-17 500 Legendary Normal

Charon's Shotgun

13-18 500 Legendary Normal
Rusty Sawed-Off Shotgun 6 10 Common Normal
Sawed-Off Shotgun 6-7 10 Common Normal
Enhanced Sawed-Off Shotgun 6-8 10 Common Normal
Hardened Sawed-Off Shotgun 6-9 100 Rare Normal
Double-Barrel Sawed-Off Shotgun 6-10 100 Rare Normal
Kneecapper 6-11 500 Legendary Normal


Energy Weapons

Pistols

Weapon Damage Value Rarity Type
Rusty Alien Blaster 18 500 Legendary Plasma
Alien Blaster 18-19 500 Legendary Plasma
Tuned Alien Blaster 18-20 500 Legendary Plasma
Focused Alien Blaster 18-21 500 Legendary Plasma
Amplified Alien Blaster 18-22 500 Legendary Plasma
Destabilizer 18-23 500 Legendary Plasma
Rusty Laser Pistol 7 10 Common Laser
Laser Pistol 7-8 100 Rare Laser
Tuned Laser Pistol 7-9 100 Rare Laser
Focused Laser Pistol 7-10 100 Rare Laser
Amplified Laser Pistol 7-11 100 Rare Laser
Smuggler's End 7-12 500 Legendary Laser
Rusty Plasma Pistol 11 100 Rare Plasma
Plasma Pistol 11-12 100 Rare Plasma
Tuned Plasma Pistol 11-13 100 Rare Plasma
Focused Plasma Pistol 11-14 100 Rare Plasma
Amplified Plasma Pistol 11-15 500 Legendary Plasma
MPXL Novasurge 11-16 500 Legendary Plasma


Rifles

Weapon Damage Value Rarity Type
Rusty Gauss Rifle 16 100 Rare --
Gauss Rifle 16-17 100 Rare --
Enhanced Gauss Rifle 16-18 500 Legendary --
Hardened Gauss Rifle 16-19 500 Legendary --
Accelerated Gauss Rifle 16-20 500 Legendary --
Magentron 4000 16-21 500 Legendary --
Laser Musket 10-13 500 Legendary Laser
Rusty Laser Rifle 12 100 Rare Laser
Laser Rifle 12-13 100 Rare Laser
Tuned Laser Rifle 12-14 100 Rare Laser
Focused Laser Rifle 12-15 100 Rare Laser
Amplified Laser Rifle 12-16 500 Legendary Laser
Wazer Rifle 12-17 500 Legendary Laser
Rusty Plasma Rifle 17 100 Rare Plasma
Plasma Rifle 17-18 100 Rare Plasma
Tuned Plasma Rifle 17-19 500 Legendary Plasma
Focused Plasma Rifle 17-20 500 Legendary Plasma
Amplified Plasma Rifle 17-22 500 Legendary Plasma
Mean Green Monster 17-23 500 Legendary Plasma


Heavy Weapons

Weapon Damage Value Rarity Type
Rusty Fat Man 22 500 Legendary --
Fat Man 22-23 500 Legendary --
Enhanced Fat Man 22-24 500 Legendary --
Hardened Fat Man 22-25 500 Legendary --
Guided Fat Man 22-26 500 Legendary --
MIRV 22-27 500 Legendary --
Rusty Flamer 15 100 Rare --
Flamer 15-16 100 Rare --
Enhanced Flamer 15-17 100 Rare --
Hardened Flamer 15-18 100 Rare --
Pressurized Flamer 15-19 100 Rare --
Burnmaster 15-20 500 Legendary --
Rusty Gatling Laser 21 500 Legendary Laser
Gatling Laser 21-22 500 Legendary Laser
Tuned Gatling Laser 21-23 500 Legendary Laser
Focused Gatling Laser 21-24 500 Legendary Laser
Amplified Gatling Laser 21-25 500 Legendary Laser
Vengeance 21-26 500 Legendary Laser
Rusty Minigun 19 500 Legendary Normal
Minigun 19-20 500 Legendary Normal
Enhanced Minigun 19-21 500 Legendary Normal
Hardened Minigun 19-22 500 Legendary Normal
Armor Piercing Minigun 19-23 500 Legendary Normal
Lead Belcher 19-24 500 Legendary Normal
Rusty Missile Launcher 20 500 Legendary --
Missile Launcher 20-21 500 Legendary --
Enhanced Missile Launcher 20-22 500 Legendary --
Hardened Missile Launcher 20-23 500 Legendary --
Guided Missile Launcher 20-24 500 Legendary --
Miss Launcher 20-25 500 Legendary --


Outfits

You can dress your dwellers in different outfits that will increase certain S.P.E.C.I.A.L. levels. Outfits can be found by exploring the Wasteland or being awarded them through lunchbox cards.

Outfits have three rarity levels - Common, Rare, and Legendary - which is related to their value and the level of stat increases that they provide.


Name Rarity Value S P E C I A L
Advanced Jumpsuit Rare 100 - - - - - +5 -
Advanced Lab Coat Rare 100 - - - - +5 - -
Advanced Radiation Suit Rare 100 - +2 +3 - - - -
Armored Vault Suit Common 10 - +3 - - - - -
Autumn's Uniform Legendary 500 +2 +2 +2 +1 - - -
Battle Armor Common 10 +2 - +1 - - - -
Bittercup's Outfit Legendary 500 +2 +2 +2 +1 - - -
Clergy Outfit Rare 100 - - - +4 - - +1
Combat Armor Common 10 +2 - - - - +1 -
Comedian Outfit Rare 100 - +2 - +2 - - +1
Commander Fatigues Legendary 500 +7 - - - - - -
Commander Uniform Legendary 500 - - - +3 +4 - -
Confessor Cromwell's Rags Legendary 500 - +2 +2 +1 - +2 -
Elder Robe Legendary 500 - - - +4 - +3 -
Engineer Outfit Rare 100 - - +2 - +2 - +1
Eulogy Jones' Outfit Legendary 500 - +2 - +2 +1 - +2
Expert Jumpsuit Legendary 500 - - - - - +7 -
Expert Lab Coat Legendary 500 - - - - +7 - -
Expert Radiation Suit Legendary 500 - +3 +4 - - - -
Fancy Formal Wear Rare 100 - - - - - - +5
Formal Wear Common 10 - - - - - - +3
Greaser Outfit Rare 100 - - - +2 - +2 +1
Handyman Jumpsuit Common 10 - - - - - +3 -
Heavy Battle Armor Legendary 500 +4 - +3 - - - -
Heavy Combat Armor Legendary 500 +4 - - - - + -
Heavy Leather Armor Legendary 500 +3 - +4 - - - -
Heavy Merc Gear Legendary 500 - +2 - - - +3 +2
Heavy Raider Armor Legendary 500 - +3 - - - +4 -
Heavy Vault Suit Legendary 500 - +7 - - - - -
Heavy Wasteland Gear Legendary 500 - - +7 - - - -
Horror Fan Outfit Rare 100 - - +4 - - - +1
Initiate Robe Common 10 - - - +2 - +1 -
Junior Officer Uniform Common 10 - - - +2 - +1 -
Knight Armor Rare 100 +2 +2 - - - - -
Leather armor Common 10 +1 - +2 - - - -
Lab Coat Common 10 - - - - +3 - -
Librarian Outfit Rare 100 - - - - +4 - +1
Lucky Formal Wear Legendary 500 - - - - - - +7
Lucky Nightwear Legendary 500 - - - +7 - - -
Mayor Outfit Rare 100 - - - +2 +2 - +1
Medieval Ruler Outfit Rare 100 - +2 - +2 - - +1
Merc Gear Common 10 - +1 - - - +1 +1
Military Fatigues Common 10 +3 - - - - - -
Minuteman Uniform Legendary 500 +2 +2 - - +2 +2 -
Movie Fan Outfit Rare 100 - +4 - - - - +1
Naughty Nightwear Rare 100 - - - +5 - - -
Nightwear Common 10 - - - +3 - - -
Ninja Outfit Rare 100 - - - - - +4 +1
Nobility Outfit Rare 100 - - +2 - +2 - +1
Officer Fatigues Rare 100 +5 - - - - - -
Officer Uniform Rare 100 - - - +2 +3 - -
Professor Outfit Rare 100 - - - - +4 - +1
Radiation Suit Common 10 - +1 +2 - - - -
Raider Armor Common 10 - +1 - - - +2 -
Republic Robes Rare 100 - + - - - +2 +2
Sci-Fi Fan Outfit Rare 100 - - - - +2 +2 +1
Scribe Robe Rare 100 - - - +3 - +2 -
Scribe Rothchild's Robe Legendary 500 - +2 +1 +2 +2 - -
Sherrif's Duster Legendary 500 - +2 +5 - - - -
Soldier Uniform Rare 100 +2 - +2 - - - +1
Sports Fan Outfit Rare 100 +4 - - - - - +1
Sturdy Battle Armor Rare 100 +3 - +2 - - - -
Sturdy Combat Armor Rare 100 +3 - - - - +2 -
Sturdy Leather Armor Rare 100 +2 - +3 - - - -
Sturdy Merc Gear Rare 100 - +1 - - - +2 +2
Sturdy Raider Armor Rare 100 - +2 - - - +3 -
Sturdy Vault Suit Rare 100 - +5 - - - - -
Sturdy Wasteland Gear Rare 100 - - +5 - - - -
Surgeon Outfit Rare 100 - +2 - - - +2 +1
Survivor Armor Rare 100 +2 - - - - +2 +1
T-45a Power Armor Legendary 500 +2 +3 - - - - -
T-45d Power Armor Legendary 500 +2 +4 - - - - -
T-45f Power Armor Legendary 500 +2 +5 - - - - -
T-51a Power Armor Legendary 500 +3 +1 - - - - -
T-51d Power Armor Legendary 500 +3 +2 - - - - -
T-51f Power Armor Legendary 500 +2 +5 - - - - -
T-60a Power Armor Legendary 500 +2 - +3 - - - -
T-60d Power Armor Legendary 500 +2 - +4 - - - -
T-60f Power Armor Legendary 500 +1 +1 +5 - - - -
Tenpenny's Suit Legendary 500 - +2 - +2 +2 - +1
Three Dog's Outfit Legendary 500 - +2 - +5 - - -
Tunnel Snake's Outfit Legendary 500 - +2 +1 +2 - +2 -
Wasteland Doctor Rare 100 - +3 - - - - +2
Wasteland Gear Common 10 - - +3 - - - -
Wasteland Medic Common 10 - +2 - - - - +1
Wasteland Surgeon Legendary 500 - +4 - - - - +3
Wrestler Outfit Rare 100 +2 - +2 - - - +1
X-01 Mk I Power Armor Legendary 500 +3 +1 +1 - - - -
X-01 Mk IV Power Armor Legendary 500 +4 +1 +1 - - - -
X-01 Mk VI Power Armor Legendary 500 +5 +1 +1 - - - -



Special Characters

Outside of your current and potential Vault dwellers, as well as the occasional raiders, there are 21 unique legendary characters who can join your vault, all of whom have been characters in previous Fallout (Franchise) games.

These characters can show up either randomly from the Wasteland when you broadcast from a radio room in your Vault, or through opening lunchboxes that you have been awarded trough completing quests. While each character comes with their own unique set of S.P.E.C.I.A.L. stats, each of their sets has a total sum of 40 stats.


Name S P E C I A L
Abraham Washington (Character) 2 8 6 6 8 4 6
Allistair Tenpenny (Character) 2 9 2 9 7 2 9
Amata (Character) 4 6 5 8 4 7 6
Bittercup (Character) 5 4 7 9 5 5 5
Butch 5 7 6 9 5 6 2
Colonel Autumn 4 6 5 9 5 5 6
Cromwell 7 4 7 8 6 3 5
Dr. Li 4 6 6 7 9 4 4
Elder Lyons (Character) 4 3 3 9 9 3 9
Eulogy Jones (Character) 5 6 5 8 5 4 7
Harkness (Character) 8 5 8 5 5 6 3
James (Character) 5 8 4 7 9 4 3
Jericho 8 6 8 2 3 7 6
Lucas Simms (Character) 5 9 8 5 6 5 2
Moira Brown (Character) 4 8 3 8 7 5 5
Mr. Burke 4 7 4 6 9 2 8
Preston Garvey (Character) 3 9 8 6 5 6 3
Sarah Lyons (Character) 8 6 8 6 5 5 2
Scribe Rothchild (Character) 6 5 6 9 4 5 5
Star Paladin Cross (Character) 7 8 4 8 4 6 3
Three Dog (Character) 4 4 6 9 5 5 7


Compatibility

Fallout Shelter requires iOS 7.0+ and is compatible with iPhone (Platform), iPad (Platform), and iPod Touch. It is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus

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