Epic Astro Story
GAME » on December 16, 2011
Another entry from a well-known simulation developer; Epic Astro Story delivers a fun, deep, and rewarding mobile experience.


Gameplay

Epic Astro Story revolves around the exploration of planets, production of materials, and improving the appeal of your planet for tourists. The game is controlled via a handful of menu systems giving the user an indirect control over their city and it's citizens. Options include improving your residents, adding appeal to your overall tourism, exploring dangerous and unknown territories and planets, as well as controlling the economy through means of material production and consumption.


Buildings

Epic Astro Story consists of 3 different "types" of structures. These include "Environment," "Work," and "Tourism." Each collection of buildings focus on a specific part of the overall economy of the players planet. The tourism category houses special bonus buildings that are found through exploration of the map that benefit both the appeal and research production of your tourists.


Environment

Structure Explanation
House Your general purpose building for your inhabitants. These buildings "improve" with the increase in your citizen's level.
Destroy Destroy structures and (unlocked) environment.
Road Your general system connection tile. Roads are needed for your citizens to travel to the various buildings in your city.
Exporter Built next to "fields," exporters sell the harvested field immediately instead of allowing for transport to a factory, or processor.

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Work

Structure Explanation
Field Your general-purpose material producer. It is required to create foods at the Factory and processor.
Factory Generates specialty foods and items from gathered materials at the Field and Mine.
Mine Like the field, but generates materials like Rock, Iron, and Rare metals.
Processor Uses materials created at the field and mine to create higher tiered materials.

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Tourism

Structure Explanation
Space-port Your city's mode of entry for interplanetary visitation.
Hotel Housing for your tourists. Improves your relations with discovered civilizations with increased appeal.
Flower-bed When built next to a Hotel, the flower-bed adds +2 appeal to the Hotel's overall appeal.


Tourism bonus buildings.

These buildings are found through exploration of caves and unknown territories on your planet. They add bonus research and cash when visited.


Structure
Ivory Statue
Food Cart
Museum
Park
Gym
Fast-food Restaurant
Toy Store


Weapons and Armor and Abilities

You can equip your citizens with weapons, armor, and abilities to aid them in their exploration of the unknown universe. They are discovered my "researching" the specific field which can be found throughout your exploration of the planet.


Weapons

Melee Condition
Club Weapon Tech 01
Knife Weapon Tech 02
Short-sword Weapon Tech 03
Long-sword Weapon Tech 04
Battle-axe Weapon Tech 05
Sword Weapon Tech 06
Hammer Weapon Tech 07
Heat Axe Planet Level 06 Reward
Beam Sabre Weapon Tech 07 + Electronics Tech 04
Drill Weapon Tech 07 + Mining Tech 03
Golden Axe Bottomless Chasm Challenge Dungeon L13 Reward
Force Sword Bottomless Chasm Challenge Dungeon L4 Battle Reward


Ranged Condition
Rock N/A
Boomerang Weapon Tech 02
Throwing Knife Weapon Tech 03
Shock Blade Level 02 Planet Reward
Throwing Star Weapon Tech 04
Iron Boomerang Weapon Tech 05
Pistol Weapon Tech 06
Bazooka Weapon Tech 07
Beam Rifle Weapon Tech 07+ Electronics Tech 04
Wind Blade Level 09 Planet Reward
Multiple-launch Bazooka Bottomless Chasm Challenge Dungeon L4 Reward
Plasma Rifle Bottomless Chasm Challenge Dungeon L10 Reward


Armor

Armor Condition
Battle Gear Armor Tech 01
Space-Suit Armor Tech 02
Power Suit 01 Armor Tech 03
Power Suit 02 Armor Tech 04
Power Suit 03 Armor Tech 05
Chimpan Z Suit 100% Exploration of home planet.
Kairo Suit Bottomless Chasm Challenge Dungeon L16 Reward


Abilities/Skills

Skill Explanation
Rage Attack increased < 50% health.
Recovery Small heal when health < 50%.
Heal ally Heal's an ally when health < 50%.
Battle-cry Increases allies attack when < 50% HP.
Sharpshooter +1 range to citizen weapon.
Power-strike Melee attack increased periodically.
Power-shot Ranged attack increased periodically.
Guard Guards against enemy attacks when health is < 50%.

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