Devil Dice
GAME » on June 17, 1998
As a little devil, roll large six-sided dice around the board and clear groups of the same orientation in this PS1 action-puzzle game.


Overview

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Devil Dice, known in Japan as XI (pronounced "sái") and as XI [sái], is a 3D action-puzzle game developed by Shift (Company) and published by Sony Computer Entertainment (THQ (Company) in North America) for the Sony PlayStation in Japan on June 18, 1998, in North America on September 24, 1998, and in Europe on January 15, 1999.

In Devil Dice, players control a little devil (known as Aqui) as they run around the playfield, moving large six-sided playing dice around in order to match groups of them and clear them from the board. Along with multiple single-player modes (the arcade-style Trial mode and the puzzle-style Puzzle mode), it includes multiplayer, both in the small-scale two-player Battle mode and the large-scale five-player Wars mode (the latter making use of a multitap).

The game later received two Japan-exclusive handheld ports: one for the WonderSwan Color (Platform) (released on December 20, 2001 as XI Little, or XI [sái] Little) and one for the PlayStation Portable (Platform) (released on March 9, 2006 as XI Coliseum), the latter of which supports local wi-fi multiplayer. It also received two sequels (XI Jumbo (Game) and Bombastic (Game)) and was released on compatible PlayStation Network (Concept) consoles as a PSOne Classics title in Japan on June 28, 2007. It was also included in the Japanese release of the 2018 PlayStation Classic mini-console.


Gameplay

Removing Dice

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Controlling a little devil in a large grid of dice, and the objective of the game is to get rid of as much dice as possible until time runs out or the grid is completely filled with dice. Dice are removed by creating chains. To do this, Aqui has to line up connecting dice, and there has to be as many dice as the number of dots on the top face. For example, if there are four (::) dice all adjacent to each other, these dice will connect together and start to disappear by sinking into the ground. As the dice sink into the ground, Aqui can move other dice of the same face number next to them, causing them to also start sinking into the ground, this method of play in called making a chain.

This is true for sides two through six: to get rid of (·) die, however, moving a (·) die next to some disappearing dice (like chaining the same-numbered die) will cause all of the (·) dice on the grid will start to disappear, except the die Aqui is on. This move is known as the 'Happy One'.


Moving Dice

Aqui can move dice is two different ways, walking on the die, or pushing the die. Whatever happens depends on the die type. There are five kinds of dice found in Devil Dice.


Dice Types

Normal Dice

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These are the most common types of dice, when the little devil walks on the die, the die will roll around, changing the face number. However, when pushed, the die will slide along the grid, not changing the face number.


Wood Dice

The wood dice will roll when the little devil walks on the die and roll when the little devil pushes the die.


Ice Dice

The ice die will roll when the little devil walks on the die, and will slide when the little devil pushes the die. However when the ice die is pushed the die keeps moving until it bumps into the edge or another die. If the ice die hits another ice die, it will send the other ice die moving in its place.


Stone Dice

The stone die will roll when the little devil walks on the die, however the stone die cannot be pushed. If the stone die rolls onto the little devil (via another little devil walking on it) the little devil will be crushed, a useful tactic for multiplayer matches.


Iron Dice

The iron die cannot be moved at all, these are only found in the puzzle mode.

The little devil starts of on top of a die at the start of a round, from here the little devil can walk to other dice next to the die they are standing on, or move the die by making it roll. To get off the die, the little devil must first start a chain. When this is done the dice will start disappearing into the ground. As the dice disappear into the ground, the little devil can jump off onto the ground and start pushing the dice instead. To get back on a die, the little devil can either hop onto a disappearing die and quickly hop onto a die start to it, or stand on a square in the grid where a new die is being formed. The player can see if the die is possible to climb onto if the die is still transparent.


Game Types

There are 4 different game types to choose from in the game


Trial

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Trail mode is the main mode of the game, this is where Aqui keeps removing dice as fast as possible to get the highest score, the game ends when the grid fills up completely with dice, or when the time limit runs out (doesn't apply to endless mode). There is also an exhibition mode that can be played with two players.

Scoring in Trial is based on the dice face numbers. If the player connects together 2 ('.) dice, they will get four points (the total amount of dots on every dice, likewise if they connect together 7 (:::) dice, they will get 42 points (seven times six). As the player starts chaining together more dice, they start getting more and more points. With each chain they get the total number of dots on every dice times the chain number plus one. For example, if two ('.) dice connect and start sinking the player gets 2x2 points, or four points. If they chain another ('.) die to the sinking dice, they get an extra 2x3x2 points, or twelve points. The next ('.) die chained on will net them 2x4x3 points, or twenty four points. However, any dice that have fully disappeared into the ground will not count towards the total amount of dots in the chain. So if the player connects the 4th ('.) die after the original 2 ('.) dice have completely disappear, they will only get 2x2x3 points, or twelve points, instead. The chain remains intact until all the dice that have been chain disappear into the ground. For the 'Happy One' move, it's one point for every (·) die that disappears.


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Obviously this means that that aim of the game is to chain together a large amount of (:::) dice, however, it's impossible to chain together more dice if too many have already disappear that the amount of dice remaining is less than the face number. For example, if trying to chain a (::) die to 2 disappearing (::) dice, nothing will happen, because there is only three (::) present.


Battle

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In this mode, the player tries to get different chains before the other player (human or CPU) to win. The object of the game is to collect the face 'premiums' before the other character. Each face on the dice from (·) to (:::) has its own premium, and if the player removes dice using that face number, the get that face's premium. the winner is the first person to fill their premium gauge. The player can 'steal' the opponent's premium by lining up that face value after the opponent, by 'chaining' another die onto the opponents line of dice, or by crushing the opponent with a die when the opponent is on the ground.

In this mode the player can customize the time limit (3 minutes, 5 minutes or no time limit), the board size (regular or small), the grid colour, and the type of dice. If the type of dice is stone, then crushing the opponent will result in an instant win.


Wars

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This game mode can be played with up to 5 players (using the Multitap), and combines various concepts from both Trail and Battle. In Wars, the object of the game is to be the last little devil standing. To do this, the player must chain together as much dice as possible. But instead of gaining a score with the more dice they chain, they 'attack' their opponents, and their health goes down. For an original connection, the damage dealt is small (1 damage for a connection of ('.), two damage for a connection of ('·.), etc.). The main damage is dealt via chaining, if dice are chained the dice will turn that player's color, and stay that way until another character chains them, or until they disappear into the ground completely. When they disappear, they will deal as much damage as their face number, for example when a (::) die disappears in one player's color, every other opponent gets dealt 4 damage. The Happy One rule differs here too, when anyone activates the happy one rule, they regain one life for every (·) die that disappears. This mode has the same customizable tools as Battle, and similarly, a stone die can crush a player flat.


Puzzle

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This is a very different mode. In this mode, the player is given a maximum amount of dice moves, and they have to clear all of the blocks within that limit. Most of the puzzles can only be done using the maximum amount of moves, but some can be done under the maximum amount. Each stage has a hint for what combination should be used for each puzzle ((::)x4 indicated the puzzle should be completed by connected 4 (::) dice together). There are a total of 100 main puzzles; after these are completed it unlocks the 'random' mode, which features 1000 new puzzles that are randomly selected each time the random button is pressed. Stages can be selected by pressing up and down to cycle through the stages, left to choose another random stage, and select to reset back to the first stage (AAA).


Hints and Tips

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  • Try focusing on a small number to start of with and concentrate on getting other dice with the same face number near it, practicing with ('.) or ('·.) is the best idea.
  • If the grid is getting mobbed with a lot on dice, Happy One is the easiest way to get rid of them. Try turning as much dice over to (·) and quickly chain two ('.)'s together and use the Happy One rule, this is the easiest way to get rid of a lot of dice.
  • When the little devil is on a die, the die will appear in the top left corner in the info box. This box shows the face number and two side numbers. Using this information the player can easily work out where every face number is (since opposite sides add up to seven) and use this to their advantage when chaining.
  • In the main menu there is a little devil that tries to follow the cursor. If the player leaves the cursor on one option the little devil will start to dance, and if left it there for a long period of time, the little devil will go to sleep. If the cursor is moved really fast the little devil will try to follow and trip up, which is adorable. :3

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