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Two primary goals exist for the player:
To claim leadership over Jorvik, the player must conquer the rival covenants (Peril's term for "clan" or "guild") via military, diplomacy, or a combination of both. A military victory requires the player's covenant to be the last remaining with a charged lifestone. A lifestone uses its energy to revive those whose souls are bound to it, so a lifestone may be drained by repeatedly killing the members of the covenant to whom the lifestone belongs.
Attacking a covenant's house and lifestone is known as a raid. During a raid, both covenants combat each other - continuously reviving - until either lifestone depletes. Once the player has defeated all other covenants in this way, the player is rewarded with a level-scaled reward chest in the center of town. A new option then opens up for the player, allowing him to start a new game but keep all his loot and covenant members.
The military option detailed above should often be combined with diplomacy. Building rapport with other covenants opens up new possibilities, such as:
The player gains favor from rival covenants by trade, slaying of mutual rivals, and adventuring together. A diplomatic victory is achieved by sealing alliances with all surviving covenants. If the player's covenant has the most influence in the alliance, victory is automatically granted and the rival members disappear. If, however, the player's covenant is not the strongest, the game does not end. Instead, the player's must gain more influence, pursue a military victory, or accept a partial diplomatic victory with reduced rewards.
During and after the player's interaction with rival covenants, he may also participate in side quests and main quests. Side quests are randomly generated and typically involve item collection and monster slaying. Main quests also involve similar goals, but their contents and the order in which they're offered are the same from game to game. The main quest tells the story of two monster factions, a horde of orcs and a horde of zombies, and their encroachment upon Jorvik and the lands the city protects. Completing quests of either type will result in bonus experience, items, covenant influence, and even new covenant members.
Four classes are available to the player, each with their own strengths, weaknesses, and skills.
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