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Densha de Go! (loosely translated to "Go by Train!") is an electric train driving simulation game developed and released by Taito for arcades in Japan on March 1997.
The first in a series of arcade train driving simulators, Densha de Go! tasks players with driving an electric passenger train through parts of four real-life Japanese train routes: the San'in Main Line in Kyoto Prefecture, the Keihin-Tōhoku Line between Tokyo (Location) and Kanagawa Prefectures, the Tōkaidō Main Line between Kyoto and Osaka (Location) Prefectures, and the Yamanote Line in Tokyo Prefecture.
As train drivers, players must adhere to a strict timetable while obeying the speed limit and arriving to each station as cleanly and close to the "stopping point" as possible. The game uses a time-based penalty system, where players have 30 seconds of penalty time that depletes when certain penalties occur (such as failing to observe the speed limit or arriving in an unsatisfactory way) and ends the credit prematurely when it reaches zero.
The game features a unique control panel stylized after a train driver's cab (more specifically the cab of a 205-series train), featuring a five-stage throttle lever, a nine-stage brake lever, a horn button, and several decorative gauges (with a "working" analog speedometer and signal light). It also features a seat that vibrates when the train crosses certain areas. Two versions of the cabinet were released: a compact one housing a 29-inch screen and a deluxe one housing a 50-inch screen.
The game later received an update on September 1997, known as Densha de Go! EX. While it mainly focuses on bug-fixes, it adds some new hidden EXTRA versions of some routes (adding rainy weather). The original version was later included in an update to the 2017 arcade game Densha de Go!! (as a bonus game mode, known as "Fukkoku-ban").
The game includes four main routes, each using a particular type of train. Two of these routes (San'in Main Line and Tōkaidō Main Line) have hidden "EXTRA" versions, while the remaining two routes (Keihin-Tōhoku Line and Yamanote Line) only have hidden EXTRA versions in the game's EX update. The PS1 and GBC versions omit all EXTRA versions.
The game received two console ports, each with special controller peripherals made for the game:
The original version of the game was also ported to Windows PCs (by Unbalance on April 23, 1999) and received two handheld adaptations: one for the WonderSwan (on March 4, 1999), and one for the Game Boy Color (by CyberFront on December 10, 1999).