5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

This standalone release includes only one of the multiplayer modes in the Dawn of War II expansion Retribution, with the option to unlock the full expansion at an additional cost.
The Last Stand mode is a three player cooperative survival mode that pits heroes from each faction against waves of enemies. There are currently two maps for to hold out on and both contain 20 waves of progressively harder enemies. Each wave grants more experience to the player, that is used to unlock more gear for the hero being played. While there are only currently 6 heroes to choose from each one is continually being updated with different gear for different roles. As you customize your hero to fit your team of three, you are scored in every round of last stand on how well your team preforms and ranked on a global ladder.
Scoring: The number of points your team racks up is determined by the number of kills accumulated. Each kill has a preset value which is dependent upon its unit type, the stronger the unit more it is worth. Granted your team's performance is tracked by three factors that contribute to a overall multiplier for each kill.
Combat: The style of the fighting is derived from the PvP portion of Retribution but without all the balancing. You are given all the overpowered tools to crush your enemies but have a limited inventory. As each hero can only hold one weapon (one 2-hander or duel wield), one armor set, three accessory items and one commander item. You must design your hero, while keeping in mind the balance you must make with your team in order to complete the map with the best possible score.
This the launch map for last stand and is the easier of the two. It is easier due to not only its weaker waves but its size as well. Bloodied Colosseum is very large and escaping enemies is easy when you can leave their firing range. This map is most useful for lower-level heroes and players new to the game.
The layout of the map is done in a symmetric fashion. With the four entry points of the enemies lied out in a cross and all objects of strategic value set between them.
Wave 1: 100 experience
Wave 2: 100 experience
Wave 3: 100 experience
Wave 4: 200 experience
Wave 5: 150 experience
Wave 6: 150 experience
Wave 7: 150 experience
Wave 8: 300 experience
Wave 9: 200 experience
Wave 10: 200 experience
Wave 11: 200 experience
Wave 12: 400 experience
Wave 13: 250 experience
Wave 14: 250 experience
Wave 15: 250 experience
Wave 16: 600 experience
Wave 17: 300 experience
Wave 18: 300 experience
Wave 19: 300 experience
Wave 20: 600 experience
Completion of a round on this map grants a total of 5,100 experience.