5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

Dangerous Dave in the Deserted Pirate's Hideout! (also known as Dangerous Dave Episode I: The Deserted Pirate's Hideout!, later known as Dangerous Dave in Trophy Trouble, or simply as Dangerous Dave) is a side-scrolling puzzle-platformer developed by John Romero (Person) and published in the December 1988 issue of the disk magazine UpTime for Apple II (Platform) computers.
Players control the titular Dave, a high-jumping champion who must traverse the old deserted Pirate's Hideout to retrieve his hard-earned high-jumping trophies hidden by the bully Clyde. His objective for each of the game's 10 levels is to collect the Trophy and reach the Exit Door. As the Hideout is full of traps and other obstacles, Dave can find two limited-use items that can aid him: a gun and a jetpack.
It later received an enhanced port for DOS PC computers in 1990, created for the free sampler disk of the Gamer's Edge disk magazine (along with a port of John Carmack's game Catacomb (Game)). Known as Dangerous Dave in Trophy Trouble, or simply as Dangerous Dave, this version features updated higher-resolution graphics and a revamped set of levels. It was later ported back to the Apple II, included in the 115th issue of the disk magazine Softdisk, circa 1991. The updated Apple II version was developed under the id Software (Company) name and was re-released twice, each with a new set of levels: Dangerous Dave Returns (in the 133rd issue of Softdisk, circa 1992, with levels by Jay Jennings) and Dangerous Dave Goes Nutz! (in the 160th issue of Softdisk, circa 1995, with levels by Peter Rokitski). The game also received multiple sequels for the PC.
The game later received an enhanced port by John Romero to iOS devices on October 31, 2015. Known as Dangerous Dave in the Deserted Pirate's Hideout, this version features high-definition graphics and sound. This version was later ported to both Windows PCs and macOS computers in 2021, which was included in the Dangerous Dave Champion's Edition bundle along with all versions of the game and its sequels.
Each 10,000 points scored grants players an extra life.