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Clock Tower is a survival horror point-and-click adventure game developed by Human Entertainment for the Super Famicom that was released in Japan on September 24, 1995. Players must guide Jennifer Simpsonthrough a secluded mansion, known as the "Clock Tower," while being hunted by the mysterious Scissorman. Clock Tower was later ported to the PlayStation (Platform) in 1997, re-titled to Clock Tower: The First Fear, to the PCin the same year and to the WonderSwan (Platform) in 1999. The original Super Famicom version was made available on the Nintendo Wii's Virtual Console in 2010 by Sunsoft (Company), who also released the PlayStation Clock Tower games on PSN. Clock Tower would eventually spawn an entire franchise with three sequels, starting with Clock Tower 2 in 1997 for the PlayStation, that would all see worldwide releases.
While the original Clock Tower never saw any kind of release outside of Japan, all the ports and re-releases of the first Clock Tower have received unofficial English translation patches. This began in 2001 with [http:/agtp.romhack.net Aeon Genesis]'s English patch for the Super Famicom version and was later followed by a translation of Clock Tower: First Fear in 2015 as well as a translation of the PC port in 2017.
Jennifer Simpson is an orphan from the Granite Orphanage in Romsdalen, Norway. She and her fellow orphans, Laura, Ann, and Lotte, have been adopted by a wealthy man named Simon Barrows, who lives in a secluded mansion known as the Clock Tower. The girl's guardian, Mary, brings the orphans to the Clock Tower and leaves them in the Lobby to find Mr. Barrows. This seemingly-normal event soon turns bad when Mary and the other girls go missing. Things get even worse when a disfigured boy with giant scissors named Bobby begins chasing Jennifer throughout the mansion and the bodies of her friends begin to stack up. Jennifer has to save as many of her friends as she can and get out of the Clock Tower alive.
Clock Tower has 9 different endings depending on Jennifer's actions in the game. The endings are categorized as endings A, B, C, D, E, F, G, and H (A is the best and H is the worst). There is also a secret ending which is called ending S. According to the events in the sequel, the only canonical endings are A, B, and C.
Clock Tower is a 2D (Concept) point and click adventure, where Jennifer is controlled by moving a cursor across the screen. Throughout the game Jennifer is being stalked by Bobby, who randomly appears throughout the mansion and cannot be killed. When Bobby begins to chase Jennifer the player must either hide or attack Bobby with objects in the room. If Bobby attacks Jennifer she will go into panic mode, where the player must mash the panic button to escape. Jennifer can be killed in panic mode if the player does not mash the button fast enough or if her health is too low.
Jennifer's health bar is not based on her physical state, like most games, but is instead based on her psychological state of mind. The more frightened or tired Jennifer becomes the lower her "health" is.This is indicated by the color of the Jennifer's portrait in the bottom left of the screen. The color begins in blue, which is full health, and moves down to the color red, which is low health. When Jennifer's health is low the chances of Bobby finding her increase, as do the chances that Jennifer will trip while running away, so it is important to make Jennifer rest to refill her health.