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In Civil Engineering Simulator, the player controls three vehicles around a coastal construction site, through a series of twenty missions and a free-play mode, in order to construct a flood barrier and other items. The majority of the gameplay consists of driving a vehicle to a series of markers, and performing a simple minigame at the destination. The game is an altered version of Ground Control Simulator (Game) and shares many of the same concepts and gameplay elements, although both the setting and available vehicles are changed, and most of the minigames become more complex. One notable addition is the inclusion of water, both surrounding the game map (replacing the infinite void) and within. The water cannot be directly interacted with and serves largely as an obstacle, disabling vehicles that enter far enough into it. Although never 'visited' in the missions, the game map also includes a number of old-fashioned buildings and a road bridge across a river (unusable due to being raised slightly above the surrounding terrain with vehicles unable to cross the gap, as well as the generally steep terrain surrounding it). It also includes a number of structures resembling lighthouses, although with no time cycle they are purely decorative.
The game consists of twenty single-player missions, three available vehicles (each with an upgraded version unlocked during the game) and four minigames. A free-play mode is also available which allows access to all three vehicles at once, but has no scoring or goals. The upgraded vehicles are available after completing a set number of the missions, and have a different paint scheme and slightly improved steering but no other changes.
A fourth minigame involves repairing one of the three vehicles, requiring the player to accurately hit the spacebar when a moving indicator is within a narrow area, with score based upon the number of successes in the given time limit.