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Bug!, known in Japan as Bug! Janpu Shite, Fundzuke Chatte, Petchanko (loosely translated to "Bug! Jump, Stomp, Squash"), is a 3D platformer developed by Realtime Associates (along with the Sega Away Team) and published by Sega (Company) for the Sega Saturn in North America on July 28, 1995, in Europe on September 15, 1995, and in Japan on December 8, 1995.
One of the earliest examples of a 3D mascot platformer, Bug! puts players in the role of the wisecracking insect Bug (Character) as he sets out to rescue his family from the villainous spider Queen Cadavra. Much of the game portrays Bug as a successful film star, with the game often being presented as a movie shoot.
Unlike most conventional 3D platformers, Bug! presents the protagonist, the enemies, and other objects as pre-rendered sprites, with 3D cartoon CGI similar to Donkey Kong Country (Game). The gameplay is also unique in that, rather than free-form 3D movement in an open environment, players move the protagonist in fixed paths along narrow pathways with a fixed camera angle, often resembling a traditional 2D platformer. It's also known for its difficulty, with later releases adding an easier difficulty option.
The game later received a Windows PC conversion from Beam Software (Company), released by Sega Entertainment in 1996. It also received a sequel that same year, known as Bug Too!.
Unlike Mario (Character), Bug! is a very linear game, while players can go any way they please, most of the game is made up of narrow walkways essentially. In addition, the game is structured much like a linear 2D platform game where Bug has to get from point A to point B, as opposed to the more freeform gameplay of later 3D platformers. The story was also fairly unique in that Bug was a movie star, and the whole scenario was merely a fictitious movie that players were shooting; in other words, none of the characters were ever in any real danger.
There are 18 total levels, or "scenes", each split up into six worlds.