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Using Neurosport's VirtualDungeon 3D engine, the game is a procedurally generated roguelike dungeon crawler in which the player is randomly assigned a class, level and a inventory of random items and dropped into a maze where they have to hunt dragons. The controls and interface largely mirror Rogue and Nethack, with a large set of ways to interact with objects (requiring a lot of guesswork in order to figure out what type of interaction yields the best results with any given object).