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Backstreet Billiards, known in Japan as Carom Shot 2, is a billiards game developed and published by Argent (Company) for the Sony PlayStation in Japan on July 30, 1998, with a North American release by ASCII Entertainment on November 30, 1998. It is a sequel to Carom Shot (Game), featuring a revamped story mode, user interface and new modes. It later received two trimmed-down revisions as part of Culture Publishers' (later D3 Publisher's) Simple (Franchise) series of budget games:
The game later received a PSone Classics (Concept) digital release for PlayStation Network (Concept) in Japan on August 27, 2008 and in North America on November 25, 2009.
These make use of a larger, pocketed billiards table and focus on pocketing multi-colored object balls into any of the six pockets with the white cue ball without foul. Players continue their turn as long as they pocket a ball with no fouls. All modes have alternate "difficulty settings" that determine their rules, including a simpler "Novice" setting (removing the no-cushion fouls and three-foul forfeits, among other things), a standard "Regulation" setting, and special house rules.
2-4 players. 9 object balls. Players win the set by pocketing the 9-ball, and must hit the lowest-numbered ball on the table first on each shot.
2 players. 15 object balls. Each player is assigned either "solids" (balls 1-7) or "stripes" (balls 9-15) after one player pockets a ball from either group, and win the set by pocketing all other balls in their group and then pocketing the 8-ball in their chosen pocket. Players continue their turn as long as they pocket a ball in their group with no fouls, and lose the game if they pocket the 8-ball early, or pocket the 8-ball outside of their chosen pocket.
2-4 players. 15 object balls. Players score points based on the number of the ball they pocket, and must hit the lowest-numbered ball on the table first on each shot.
2-4 players. 15 object balls. Players win by pocketing eight balls. Cue ball is returned to its original spot on a foul.
2 players. 15 object balls. Players score points by pocketing eight balls in their designated foot corner pocket. Fouling deducts a point, and balls are "spotted" back into the table.
2 players. 15 object balls. Players score points by pocketing balls, must designate a ball and where it will be pocketed prior to each shot, and must hit their designated ball first. Players lose points for committing a foul (two if its on the initial break), and receive a 15-point penalty on committing three consecutive fouls. When one object ball remains, the other balls are re-racked.
1-4 players. 10 object balls. Similar to the sport of ten-pin bowling, players score points for pocketing balls on each of their turns (or "frames"). The table is re-racked at the beginning of each frame, and each of the two "rolls" continues as long as the player pockets an object ball with no fouls. Pocketing all object balls in the first "roll" counts as a "Strike", while pocketing the remaining object balls in the second "roll" counts as a "Spare", both of which ends the turn. Scoring is based on bowling, with strike/spare bonuses.
3-4 players. 15 object balls. Players are assigned a group of balls, and must be the last one with a ball in their group on the table to win. On a foul, the most recently pocketed table is returned.
3-4 players. 9 object balls. Players score points by pocketing the 5-ball (one point for the corner pocket, two points for the side pocket) or 9-ball (two points for the corner pocket, four points for the side pocket), and must hit the lowest-numbered ball on the table first on each shot. If either the 5-ball or 9-ball are sunk while there is a lower-numbered ball on the table, the ball is returned to the table. If the cue ball is not behind the head line after the 9-ball is pocketed, it is counted as a 2-point foul. If a player pockets all nine balls in one turn, their score is doubled.
These make use of a smaller, pocketless billiards table and focus on hitting (or "caroming") other balls (red object balls and the opposing cue ball) with their own cue ball (white or yellow, depending on player). Players continue their turn as long as they score points. After one player wins, the losing player must score a certain amount of points in one turn to tie the game. All of these modes are two-player matches, and players choose from the following for scoring:
The five modes include:
A single-player story mode in which players take the role of the son of a legendary pool hustler, who is searching for his late father's prized pool cue. Players move between each unlocked location, talking with each denizen and challenging them to games of pool. As they win matches, they can upgrade each of their three stat attributes: "Power" (hit strength), "Technique" (spin), and "Mentality" (power gauge speed). They can also win new cues and items to further boost these attributes.