Armored Core
GAME » on October 31, 1997
The first game in the Armored Core series, Armored Core is a third-person action game based around mecha. It has a strong focus on mech building and customization.


Overview

Armored Core is set in a future where a war known as the Great Destruction has devastated Earth and killed the majority of humanity. Due to the uninhabitable conditions of the surface of Earth, the survivors of the Great Destruction were forced into living underground for a period of fifty years. During the fifty year period a number of corporations came to power and the two largest of these corporations were Chrome and Murakumo Millennium who were locked in a constant power struggle, much to the detriment of the rest of humanity. A group of mercenaries known as The Ravens were able to take advantage of the opportunities presented by the power struggle and used it to their advantage. The player takes on the role of a Raven pilot of an armored core, a type of giant mech and acts as a gun for hire for various corporations and groups.

Throughout the game the player has a choice of which missions he or she chooses to accept and based on which missions he or she accepts the story will progress differently. Players are also ranked based on their relative success in each mission and can check the results of each mission via their mail. The player can buy interchangeable parts for their armored cores and due to the differing nature of the various situations players are placed in success often relies on building and choosing the right armored cores for the right missions.


Background

Chrome

Chrome is a megacorporation based out of Isaac City, one of the underground human settlements, and is one of the two corporations that will provide missions for the player. They have a partnership with Chemical-Dyne Co. and exert every inch of power and control that they have over Isaac City. Ultimately, in the end game, Chrome takes desperate measures to maintain control but falls apart, along with its rival Murakumo


Murakumo Millennium

Murakumo Millennium is a megacorporation known for the manufacturing of AC parts and technological advances, specifically the Human PLUS Project. They are actively against Chrome’s exertion of power over Isaac City and see it as their biggest rival. However, Murakumo falls apart as a company, alongside Chrome during the endgame.


The Ravens’ Nest

The Ravens’ Nest is a mediation group that serves as a sanctuary for Ravens, mercenaries that will take on any mission provided by the warring corporations. The Nest is absolutely neutral in all affairs, not interfering with which job a Raven chooses, and what a Raven is allowed to do, including cooperating with or killing other Ravens. Supplies and repair for ACs are provided by the Nest, as well as messages and contracts forwarded by the Nest’s sole operator, “R.”


The Great Destruction

The Great Destruction was a catastrophic event in human history that drove mankind underground after thirty years of war left the surface inhospitable. This migration to the underground cities took place 50 years before the events of the game, and now the corporations have succeeded the government in power, and war is raged underground (and above) between Chrome and Murakumo Millenium.


Gameplay

Gameplay in Armored Core revolves around customizing your AC and using it during missions provided to you by the Nest. You are provided multiple missions at a time and can choose to accomplish them in whichever order you prefer. While there is a compensation with each mission, for every Armor Point you lose or ammunition you spend during a mission, the pay will be deducted to cover the cost of AC repairs and ammo refills. Using energy weapons instead of solid rounds can reduce the cost needed to restore the AC after a mission. Sometimes a mission can result in the player losing more money than they do earn, and can even go into debt. While in debt, the player cannot buy or sell any parts in the shop until the balance is out of the red.

If the player reaches 50000C in debt, the game will play a cutscene from the player's perspective showing that he is about to undergo a Human PLUS procedure. After this cutscene, the game starts from the beginning, but with the player's AC parts and credits carried over as well as a boost in abilities. This can be done multiple times, and for various bonuses, including twice as much energy, the ability to shoot beams from the laser blade with the proper button press, and the ability to use back cannon parts without the need to be stationary.


Story

Story is extremely thin and loose in the game. The game starts with the main character completing a two minute test to become a Raven and join the Ravens’ Nest. After doing this, the Raven pursues missions offered by either Chrome or Murakumo Millennium. Whichever missions are chosen leads down different paths, working for one corporation while taking down the other.

However, after taking down one of the corporations, the other one declines as well, and the concern arises that there will be little need for Ravens anymore now that the conflict has been resolved. That is not the case, as the Raven is called to one final mission to clear out “floating mines” but it turns out to be a trap. The Raven faces against the top ranked AC Nine-Ball twice, and then finds and destroys an AI computer revealed to be the Ravens’ Nest operator “R.” As the AI is about to die, it questions the Raven about whether his decision will prove to be the right one, if destroying order led by “R” is the right choice for humanity. An explosion is seen on the surface, and the effects of the Raven’s decision can be easily guessed based on the events of its sequels.


Parts

There are over 130 parts in Armored Core. Most of these are available in the shop right from the beginning, but other conditions must be met for certain parts to be available. They must be either found during missions, completing a certain number of missions, or receiving them as a reward rather than regular money.


Heads

Heads provide radar and sensor functions to the AC, some features including noise cancellation or bio sensors for specific bio organisms. The AC's computer voice is also determined by the type of head chosen. When beginning a new game, the player's AC has the HD-GRY-NX as their starting head


2294216-hd_01_srvt.jpg

||HD-01-SRVT
  • Part Type: Head
  • Price: 26500
  • Weight: 122
  • Energy Drain: 350
  • Armor Points: 816
  • Def Shell: 154||Head unit with built-in bio sensor
  • Def Energy: 149
  • Computer Type: Detailed
  • Map Type: Area Memory
  • Noise Canceler: None
  • Bio Sensor: Provided
  • Radar Function: None

2294219-hd_2002.jpg

||HD-2002
  • Part Type: Head
  • Price: 29000
  • Weight: 156
  • Energy Drain: 457
  • Armor Points: 787
  • Def Shell: 140
  • Def Energy: 154||Head unit equipped with radar function
  • Computer Type: Standard
  • Map Type: Area Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 6000
  • Radar Type: Standard

2294224-hd_x1487.jpg

||HD-X1487
  • Part Type: Head
  • Price: 19000
  • Weight: 166
  • Energy Drain: 420
  • Armor Points: 975
  • Def Shell: 160||Full range of sensors but without the auto-map function
  • Def Energy: 185
  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: Provided
  • Bio Sensor: Provided
  • Radar Function: None

2294223-hd_redeye.jpg

||HD-REDEYE
  • Part Type: Head
  • Price: 41000
  • Weight: 146
  • Energy Drain: 538
  • Armor Points: 840
  • Def Shell: 148
  • Def Energy: 151||Equipped with radar and an enhanced auto-map function
  • Computer Type: Detailed
  • Map Type: Area & Place Name
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 5980
  • Radar Type: Standard

2294220-hd_d_9066.jpg

||HD-D-9066

Part Type: Head Price: 43200 Weight: 138 Energy Drain: 657 Armor Points: 885 Def Shell: 165 Def Energy: 232||Full range of options and good EG shields

Computer Type: Standard Map Type: Area Memory Noise Canceler: None Bio Sensor: Provided Radar Function: Provided Radar Range: 6120 Radar Type: Standard

2294221-hd_grx_nx.jpg

||HD-GRY-NX
  • Part Type: Head
  • Price: 14700
  • Weight: 232
  • Energy Drain: 218
  • Armor Points: 1004
  • Def Shell: 194||Economy unit with good shields but no optional equipment
  • Def Energy: 134
  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: None

2294217-hd_06_radar.jpg

||HD-06-RADAR
  • Part Type: Head
  • Price: 51800
  • Weight: 145
  • Energy Drain: 875
  • Armor Points: 741
  • Def Shell: 109
  • Def Energy: 194||Equipped with wide-area radar and various options
  • Computer Type: Standard
  • Map Type: Area & Place Name
  • Noise Canceler: Provided
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 8120
  • Radar Type: Standard

2294222-hd_one.jpg

||HD-ONE
  • Part Type: Head
  • Price: 68100
  • Weight: 161
  • Energy Drain: 304
  • Armor Points: 800
  • Def Shell: 132
  • Def Energy: 129||Full equipped with wide-area radar and all options
  • Computer Type: Detailed
  • Map Type: Area Memory
  • Noise Canceler: Provided
  • Bio Sensor: Provided
  • Radar Function: Provided
  • Radar Range: 7980
  • Radar Type: Standard

2294218-hd_08_dish.jpg

||HD-08-DISH
  • Part Type: Head
  • Price: 33200
  • Weight: 133
  • Energy Drain: 716
  • Armor Points 870
  • Def Shell: 205||Equipped with an enhanced auto-map function
  • Def Energy: 162
  • Computer Type: Standard
  • Map Type: Area & Place Name
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: None

2294225-hd_zero.jpg

||HD-ZERO
  • Part Type: Head
  • Price: 22500
  • Weight: 185
  • Energy Drain: 431
  • Armor Points: 925
  • Def Shell: 221
  • Def Energy: 149||Head unit equipped with radar function
  • Computer Type: Rough
  • Map Type: No Memory
  • Noise Canceler: None
  • Bio Sensor: None
  • Radar Function: Provided
  • Radar Range: 6300
  • Radar Type: Standard


Cores

Cores are a very integral part of the AC. There are only three cores to choose from, ranging from heavy to light armor, as well as the number of optional parts that can be equipped. When beginning a new game, the player's AC has the XCA-00 as their starting core.


2294927-xca_00.jpg

||XCA-00
  • Part Type: Core
  • Price: 61500
  • Weight: 1103
  • Energy Drain: 1046
  • Armor Points: 2710
  • Def Shell: 530||Standard core unit with average performance overall
  • Def Energy: 505
  • Maximum Weight: 2770
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 48
  • Extension Slots: 8

2294317-xcl_01.jpg

||XCL-01
  • Part Type: Core
  • Price: 88000
  • Weight: 885
  • Energy Drain: 1380
  • Armor Points: 2380
  • Def Shell: 492||Electronic warfare core with many slots for special equipment
  • Def Energy: 610
  • Maximum Weight: 2450
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 64
  • Extension Slots: 16

2294316-xch_01.jpg

||XCH-01
  • Part Type: Core
  • Price: 72000
  • Weight: 1384
  • Energy Drain: 873
  • Armor Points: 3015
  • Def Shell: 615||Heavyweight core with an excellent shoulder load and heavy armor
  • Def Energy: 543
  • Maximum Weight: 3600
  • Anti-Missile-Response: 48
  • Anti-Missile-Angle: 32
  • Extension Slots: 12


Arms

Arms are divided into two categories. Normal arms allow you to wield a right arm weapon and equip a laser blade on the left arm. Weapon arms are weapons themselves and cannot hold any additional fire arms. When beginning a new game, the player's AC has the AN-201 as their starting arms.


2294183-an_101.jpg

||AN-101
  • Part Type: Arms
  • Price: 19000
  • Weight: 1228
  • Energy Drain: 1006||Normal arm units with average performance
  • Armor Points: 1670
  • Def Shell: 384
  • Def Energy: 374

2294184-an_201.jpg

||AN-201

Part Type: Arms Price: 15300 Weight: 1054 Energy Drain: 877||Low energy consumption version of the AN-101

  • Armor Points: 1635
  • Def Shell: 352
  • Def Energy: 334

2294188-an_k1.jpg

||AN-K1
  • Part Type: Arms
  • Price: 49000
  • Weight: 905
  • Energy Drain: 930||Reduced-weight arm units with full AP and shields
  • Armor Points: 1790
  • Def Shell: 339
  • Def Energy: 402

2294187-an_d_7001.jpg

||AN-D-7001
  • Part Type: Arms
  • Price: 23000
  • Weight: 1445
  • Energy Drain: 1512||Average arm units with enhanced performance
  • Armor Points: 1743
  • Def Shell: 306
  • Def Energy: 453

2294186-an_3001.jpg

||AN-3001
  • Part Type: Arms
  • Price: 39500
  • Weight: 1612
  • Energy Drain: 1258||Middleweight arms with maximum energy shielding
  • Armor Points: 1935
  • Def Shell: 487
  • Def Energy: 353

2294189-anks_1a46j.jpg

||ANKS-1A46J
  • Part Type: Arms
  • Price: 42100
  • Weight: 2120
  • Energy Drain: 1415||Offers the maximum AP but interferes with some parts
  • Armor Points: 1990
  • Def Shell: 679
  • Def Energy: 496

2294185-an_863_b.jpg

||AN-863-B
  • Part Type: Arms
  • Price: 34000
  • Weight: 1726
  • Energy Drain: 1394||Weight is increased for added durability
  • Armor Points: 1880
  • Def Shell: 517
  • Def Energy: 406

2294182-an_25.jpg

||AN-25

Part Type: Arms Price: 28400 Weight: 853 Energy Drain: 682||Lightweight type arm units with better performance

Armor Points: 1826 Def Shell: 344 Def Energy: 284

2294192-aw_mg252.jpg

||AW-MG25/2
  • Part Type: Arms
  • Type: Machine Gun
  • Price: 54500
  • Weight: 1193
  • Energy Drain: 78
  • Armor Points: 812
  • Def Shell: 0
  • Def Energy: 0||Can strafe with 4 rifles at once
  • Weapon Lock: Special
  • Attack Power: 158
  • Number of Ammo: 400
  • Ammo Type: Solid
  • Ammo Price: 33
  • Range: 8800
  • Maximum Lock: 1
  • Reload Time: 2

2294191-aw_gt2000.jpg

||AW-GT20000
  • Part Type: Arms
  • Type: Gatling Gun
  • Price: 48600
  • Weight: 1415
  • Energy Drain: 92
  • Armor Points: 1132
  • Def Shell: 0
  • Def Energy: 0||Dual gatling guns can concentrate high-speed rounds at a single point
  • Weapon Lock: Special
  • Attack Power: 305
  • Number of Ammo: 300
  • Ammo Type: Solid
  • Ammo Price: 62
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 2

2294193-aw_rf105.jpg

||AW-RF105
  • Part Type: Arms
  • Type: Cannon
  • Price: 77600
  • Weight: 1530
  • Energy Drain: 106
  • Armor Points: 1280
  • Def Shell: 0
  • Def Energy: 0||2 cannons with incredible fire power
  • Weapon Lock: Narrow & Deep
  • Attack Power: 1530
  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 220
  • Range: 9300
  • Maximum Lock: 1
  • Reload Time: 15

2294190-aw_303.jpg

||AW-30/3
  • Part Type: Arms
  • Type: Dual Missile
  • Price: 56400
  • Weight: 480
  • Energy Drain: 377
  • Armor Points: 688
  • Def Shell: 0
  • Def Energy: 0||Fires 2 rounds of 3 small missiles for a total of 6 missiles
  • Weapon Lock: Standard
  • Attack Power: 830
  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 3
  • Reload Time: 10

2294194-aw_rf120.jpg

||AW-RF120
  • Part Type: Arms
  • Type: Cannon
  • Price: 67200
  • Weight: 1827
  • Energy Drain: 137
  • Armor Points: 1420
  • Def Shell: 0
  • Def Energy: 0||Enhanced dual cannons. Somewhat fewer shots
  • Weapon Lock: Narrow & Deep
  • Attack Power: 2120
  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 300
  • Range: 9800
  • Maximum Lock: 1
  • Reload Time: 18

2294327-aw_s602.jpg

||AW-S60/2
  • Part Type: Arms
  • Type: Dual Missile
  • Price: 66600
  • Weight: 762
  • Energy Drain: 420
  • Armor Points: 725
  • Def Shell: 0
  • Def Energy: 0||Fires 2 rounds of 2 missiles at once for extra shots
  • Weapon Lock: Standard
  • Attack Power: 830
  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 2
  • Reload Time: 10

2294196-aw_xc5500.jpg

||AW-XC5500
  • Part Type: Arms
  • Type: Plasma Cannon
  • Price: 83600
  • Weight: 1688
  • Energy Drain: 547
  • Armor Points: 875
  • Def Shell: 0
  • Def Armor: 0||Energy weapon. Fires twin bursts of light
  • Weapon Lock: Narrow & Deep
  • Attack Power: 1241
  • Number of Ammo: 70
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 7

2294195-aw_xc65.jpg

||AW-XC65
  • Part Type: Arms
  • Type: Laser Cannon
  • Price: 98500
  • Weight: 1905
  • Energy Drain: 625
  • Armor Points: 792
  • Def Shell: 0
  • Def Energy: 0||Energy Weapon. Fires two beams.
  • Weapon Lock: Narrow & Deep
  • Attack Power: 2322
  • Number of Ammo: 40
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8300
  • Maximum Lock: 1
  • Reload Time: 10


Legs

Legs provide support for the AC and come in four different forms. Humanoid legs are humanoid looking in shape. Reverse joint legs can move faster and jump easily, but cannot carry as much. Four legged parts move about twice as fast as humanoid legs and can allow the AC to fire back cannons without being stationary. Caterpillar legs are tank treads that move very slowly but provide the most defense, and can also allow the AC to fire back cannons without being stationary. When beginning a new game, the player's AC has the LN-1001-PX-0 as their starting legs


2294241-ln_1001.jpg

||LN-1001
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 28500
  • Weight: 1966
  • Energy Drain: 1725
  • Armor Points: 3235||Balanced, standard humanoid legs
  • Def Shell: 556
  • Def Energy: 531
  • Maximum Weight: 4470
  • Speed: 277
  • Stability: 1018
  • Jump Function: Provided

2294249-ln_ssvt.jpg

||LN-SSVT
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 44000
  • Weight: 1528
  • Energy Drain: 2338
  • Armor Points: 2795||Light, fast humanoid legs but with low load capacity and AP
  • Def Shell: 482
  • Def Energy: 507
  • Maximum Weight: 3560
  • Speed: 445
  • Stability: 596
  • Jump Function: Provided

2294244-ln_3001.jpg

||LN-3001
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 52200
  • Weight: 3137
  • Energy Drain: 2206
  • Armor Points: 3703||Heavily armored humanoid legs with a high load capacity. Poor speed
  • Def Shell: 870
  • Def Energy: 594
  • Maximum Weight: 6600
  • Speed: 153
  • Stability: 2518
  • Jump Function: Provided

2294243-ln_1001_px_0.jpg

||LN-1001-PX-0
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 25000
  • Weight: 1892
  • Energy Drain: 1844
  • Armor Points: 3035||Balanced humanoid legs for combat on all terrain
  • Def Shell: 528
  • Def Energy: 508
  • Maximum Weight: 4100
  • Speed: 280
  • Stability: 904
  • Jump Function: Provided

2294239-ln_501.jpg

||LN-501
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 71800
  • Weight: 1675
  • Energy Drain: 2910
  • Armor Points: 2947||Has the shield performance and load capacity of a middleweight
  • Def Shell: 508
  • Def Energy: 535
  • Maximum Weight: 3990
  • Speed: 451
  • Stability: 854
  • Jump Function: Provided

2294248-ln_ssvr.jpg

||LN-SSVR
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 32400
  • Weight: 2750
  • Energy Drain: 2013
  • Armor Points: 3606||Lightest of the heavily armored humanoid legs
  • Def Shell: 805
  • Def Energy: 532
  • Maximum Weight: 5400
  • Speed: 148
  • Stability: 2150
  • Jump Function: Provided

2294242-ln_1001b.jpg

||LN-1001B
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 45200
  • Weight: 2305
  • Energy Drain: 1889
  • Armor Points: 3383||Enhanced version of the LN-1001
  • Def Shell: 585
  • Def Energy: 543
  • Maximum Weight: 4630
  • Speed: 272
  • Stability: 1320
  • Jump Function: Provided

2294245-ln_3001c.jpg

||LN-3001C
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 64100
  • Weight: 3528
  • Energy Drain: 2418
  • Armor Points: 3977||Best AP and shields among the humanoid legs
  • Def Shell: 889
  • Def Energy: 602
  • Maximum Weight: 7100
  • Speed: 151
  • Stability: 2977
  • Jump Function: Provided

2294240-ln_502.jpg

||LN-502
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 35800
  • Weight: 1790
  • Energy Drain: 2466
  • Armor Points: 3343||This middleweight has reduced weight without sacrificing performance
  • Def Shell: 538
  • Def Energy: 592
  • Maximum Weight: 3800
  • Speed: 275
  • Stability: 843
  • Jump Function: Provided

2294246-ln_d_8000r.jpg

||LN-D-8000R
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 49000
  • Weight: 2426
  • Energy Drain: 2350
  • Armor Points: 3532||Humanoid legs with special anti-energy armor
  • Def Shell: 510
  • Def Energy: 656
  • Maximum Weight: 4720
  • Speed: 269
  • Stability: 1200
  • Jump Function: Provided

2294247-lnks_1b46j.jpg

||LNKS-1B46J
  • Part Type: Legs
  • Type: Humanoid Legs
  • Price: 48000
  • Weight: 3065
  • Energy Drain: 2304
  • Armor Points: 3788||Shock absorbing structure reduces recoil from shell hits
  • Def Shell: 822
  • Def Energy: 618
  • Maximum Weight: 6100
  • Speed: 146
  • Stability: 3802
  • Jump Function: Provided

2294228-lb_4400.jpg

||LB-4400
  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 17300
  • Weight: 2520
  • Energy Drain: 1400
  • Armor Points: 3560||Standard reverse joint type. Good maneuverability and inexpensive
  • Def Shell: 617
  • Def Energy: 451
  • Maximum Weight: 4020
  • Speed: 294
  • Stability: 2084
  • Jump Function: Provided

2294229-lb_4401.jpg

||LB-4401
  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 31800
  • Weight: 2910
  • Energy Drain: 1456
  • Armor Points: 3810||Best overall performance of the reverse joint types
  • Def Shell: 672
  • Def Energy: 468
  • Maximum Weight: 4510
  • Speed: 287
  • Stability: 2713
  • Jump Function: Provided

2294227-lb_4303.jpg

||LB-4303
  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 24000
  • Weight: 2647
  • Energy Drain: 1585
  • Armor Points: 3575||Increased ground contact area for enhanced shock absorbing capacity
  • Def Shell: 643
  • Def Energy: 488
  • Maximum Weight: 4180
  • Speed: 291
  • Stability: 2505
  • Jump Function: Provided

2294226-lb_1000_p.jpg

||LB-1000-P
  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 20500
  • Weight: 2095
  • Energy Drain: 1228
  • Armor Points: 3514||Phenomenal maneuverability but low load carrying capacity
  • Def Shell: 609
  • Def energy: 444
  • Maximum Weight: 3775
  • Speed: 286
  • Stability: 2310
  • Jump Function: Provided

2294230-lbks_2b45a.jpg

||LBKS-2B45A
  • Part Type: Legs
  • Type: Reverse Joint
  • Price: 27000
  • Weight: 2480
  • Energy Drain: 1703
  • Armor Points: 3731||Deluxe type with enhanced shielding against energy weapons
  • Def Shell: 584
  • Def Energy: 515
  • Maximum Weight: 3990
  • Speed: 299
  • Stability: 1985
  • Jump Function: Provided

2294235-lf_205_sf.jpg

||LF-205-SF
  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 42600
  • Weight: 2137
  • Energy Drain: 2810
  • Armor Points: 2841||Standard four-leg type. Top-class maneuverability
  • Def Shell: 446
  • Def Energy: 654
  • Maximum Weight: 3450
  • Speed: 483
  • Stability: 580
  • Jump Function: Provided

2294238-lhf_x3.jpg

||LFH-X3
  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 56000
  • Weight: 2400
  • Energy Drain: 2988
  • Armor Points: 3100||Energy gage recovers quickly when halted
  • Def Shell: 468
  • Def Energy: 610
  • Maximum Weight: 3810
  • Speed: 421
  • Stability: 710
  • Jump Function: Provided

2294236-lf_dex_1.jpg

||LF-DEX-1
  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 69000
  • Weight: 2650
  • Energy Drain: 4016
  • Armor Points: 3179||Increased load carrying capacity requires vast amounts of power
  • Def Shell: 557
  • Def Energy: 553
  • Maximum Weight: 4450
  • Speed: 360
  • Stability: 820
  • Jump Function: Provided

2294237-lfh_x5x.jpg

||LFH-X5X
  • Part Type: Legs
  • Type: Four Legs Type
  • Price: 82000
  • Weight: 2880
  • Energy Drain: 3584
  • Armor Points: 3328||LFH-X5X
  • Def Shell: 497
  • Def Energy: 700
  • Maximum Weight: 5000
  • Speed: 442
  • Stability: 1110
  • Jump Function: Provided

2294232-lc_mos18.jpg

||LC-MOS18
  • Part Type: Legs
  • Type: Caterpillar
  • Price: 16000
  • Weight: 4182
  • Energy Drain: 978
  • Armor Points: 3928||Maximum load carrying capacity but poor speed and weight
  • Def Shell: 858
  • Def Energy: 572
  • Maximum Weight: 8000
  • Speed: 105
  • Stability: 4245
  • Jump Function: None

2294234-lc_uki60.jpg

||LC-UKI60
  • Part Type: Legs
  • Type: Caterpillar
  • Price: 25500
  • Weight: 3860
  • Energy Drain: 1104
  • Armor Points: 3822||Economy wheeled truck type with finely adjusted performance
  • Def Shell: 812
  • Def Energy: 589
  • Maximum Weight: 6950
  • Speed: 138
  • Stability: 3710
  • Jump Function: None

2294231-lc_htp_aaa.jpg

||LC-HTP-AAA
  • Part Type: Legs
  • Type: Caterpillar
  • Price: 38500
  • Weight: 2915
  • Energy Drain: 2877
  • Armor Points: 3688||Has performance near that of a four-legged type
  • Def Shell: 728
  • Def Energy: 694
  • Maximum Weight: 4130
  • Speed: 250
  • Stability: 630
  • Jump Function: Provided

2294233-lc_mos4545.jpg

||LC-MOS4545
  • Part Type: Legs
  • Type: Caterpillar
  • Price: 59000
  • Weight: 3610
  • Energy Drain: 2609
  • Armor Points: 3990||A dreadfully durable monster machine
  • Def Shell: 905
  • Def Energy: 753
  • Maximum Weight: 7400
  • Speed: 211
  • Stability: 5101
  • Jump Function: None


Generators

Generators provide power to your AC. Depending on the generator you have your AC can boost longer and the red zone on the energy meter will be smaller. When beginning a new game, the player's AC has the GPS-VVA as their starting generator.


2294209-gps_vva.jpg

||GPS-VVA
  • Part Type: Generator
  • Price: 19500
  • Weight: 308||Low in both power and capacity. Wide red zone
  • Energy Output: 4728
  • Maximum Charge: 28000
  • Redzone: 7800

2294208-gps_v6.jpg

||GPS-V6
  • Part Type: Generator
  • Price: 32000
  • Weight: 363||Load increased to nearly twice that of the GPS-VVA
  • Energy Output: 4728
  • Maximum Charge: 43000
  • Redzone: 5000

2294210-grd_rx5.jpg

||GRD-RX5
  • Part Type: Generator
  • Price: 23300
  • Weight: 225||Balanced-performance generator
  • Energy Output: 5300
  • Maximum Charge: 38000
  • Redzone: 4000

2294211-grd_rx6.jpg

||GRD-RX6
  • Part Type: Generator
  • Price: 27800
  • Weight: 286||Performance not bad, but the equipment is so-so
  • Energy Output: 6000
  • Maximum Charge: 33000
  • Redzone: 4000

2294212-grd_rx7.jpg

||GRD-RX7
  • Part Type: Generator
  • Price: 38700
  • Weight: 348||Very good power but poor stamina
  • Energy Output: 6810
  • Maximum Charge: 31500
  • Redzone: 5000

2294206-gbg_10000.jpg

||GBG-10000
  • Part Type: Generator
  • Price: 43500
  • Weight: 398||High power provided by a wide selection of equipment
  • Energy Output: 9988
  • Maximum Charge: 34000
  • Redzone: 2980

2294207-gbg_xr.jpg

||GBG-XR
  • Part Type: Generator
  • Price: 56000
  • Weight: 452||Custom-made unit having both power and capacity
  • Energy Output: 8207
  • Maximum Charge: 48000
  • Redzone: 3250


FCS

FCS is the targeting system for your AC. These determine the size of the aim box in conjunction with certain weapons, and the number of lock ons you can get. When beginning a new game, the player's AC has the COMDEX-C7 as their starting FCS.


2294203-comdex_c7.jpg

||COMDEX-C7
  • Part Type: FCS
  • Price: 11100
  • Weight: 14||Maximum of 4 lock-ons, average performance
  • Energy Drain: 24
  • Maximum Lock: 4
  • Lock Type: Standard

2294204-comdex_g0.jpg

||COMDEX-G0
  • Part Type: FCS
  • Price: 22500
  • Weight: 14||Maximum of 4 lock-ons, fast lock-on
  • Energy Drain: 24
  • Maximum Lock: 4
  • Lock Type: Standard

2294205-comdex_g8.jpg

||COMDEX-G8
  • Part Type: FCS
  • Price: 16400
  • Weight: 14||Maximum of 6 lock-ons, long distance lock-on
  • Energy Drain: 24
  • Maximum Lock: 6
  • Lock Type: Standard

2294213-qx_21.jpg

||QX-21
  • Part Type: FCS
  • Price: 20300
  • Weight: 8||Maximum of 1 lock-on, short lock over a wide area
  • Energy Drain: 12
  • Maximum Lock: 1
  • Lock Type: Wide & Shallow

2294215-qx_af.jpg

||QX-AF
  • Part Type: FCS
  • Price: 35700
  • Weight: 10||Maximum of 2 lock-ons, short lock
  • Energy Drain: 16
  • Maximum Lock: 2
  • Lock Type: Wide & Shallow

2294273-tryx_boxere.jpg

||TRYX-BOXER
  • Part Type: FCS
  • Price: 48100
  • Weight: 10||Maximum of 3 lock-ons, vertical sight
  • Energy Drain: 19
  • Maximum Lock: 3
  • Lock Type: Tall

2294274-tryx_quad.jpg

||TRYX-QUAD
  • Part Type: FCS
  • Price: 63000
  • Weight: 18||Maximum of 6 lock-ons, horizontal sight
  • Energy Drain: 38
  • Maximum Lock: 6
  • Lock Type: Wide

2294214-qx_9009.jpg

||QX-9009
  • Part Type: FCS
  • Price: 96000
  • Weight: 24||Maximum of 6 lock-ons, longest lock distance
  • Energy Drain: 55
  • Maximum Lock: 6
  • Lock Type: Narrow & Deep


Boosters

Boosters allow your AC to increase speed and fly in mid air. Boosters require varying amounts of power from your energy meter, and are required in order to elevate Caterpillar leg types. When beginning a new game, the player's AC has the B-P320 as their starting boosters.


2294197-b_p320.jpg

||B-P320
  • Part Type: Boosters
  • Price: 10800
  • Weight: 208||Low priced but seems a bit underpowered
  • Energy Drain: 28
  • Boost Power: 9800
  • Charge Drain: 4360

2294198-b_p350.jpg

||B-P350
  • Part Type: Boosters
  • Price: 13700
  • Weight: 162||Economy type with high power but high energy consumption
  • Energy Drain: 33
  • Boost Power: 12800
  • Charge Drain: 4410

2294200-b_t001.jpg

||B-T001
  • Part Type: Boosters
  • Price: 34000
  • Weight: 149||Achieves both enhanced power and low weight at the same time
  • Energy Drain: 30
  • Boost Power: 17300
  • Charge Drain: 4600

2294201-b_t2.jpg

||B-T2
  • Part Type: Boosters
  • Price: 31500
  • Weight: 235||Power itself is low but offers the highest efficiency
  • Energy Drain: 38
  • Boost Power: 14800
  • Charge Drain: 3850

2294199-b_p351.jpg

||B-P351
  • Part Type: Boosters
  • Price: 25500
  • Weight: 288||High-performance model with both high power and energy consumption
  • Energy Drain: 41
  • Boost Power: 21000
  • Charge Drain: 6980

2294202-b_vr_33.jpg

||B-VR-33
  • Part Type: Boosters
  • Price: 48500
  • Weight: 255||Maintains the top-class power to achieve good efficiency
  • Energy Drain: 35
  • Boost Power: 19000
  • Charge Drain: 5070


Back Units

Back units can either provide extra fire power to your AC, or extra radar functions. Back units can be assigned to either the left or right side of the AC's back, and some units take up both sides. When beginning a new game, the player's AC has the WM-S40/1 and the RXA-01WE as their starting Back Units.


2294301-wm_s401.jpg

||WM-S40/1
  • Type: Small Missile
  • Price: 18700
  • Weight: 240
  • Energy Drain: None
  • Radar Function: Standard
  • Weapon Lock: Standard
  • Attack Power: 830||Pod that fires single small missiles
  • Number of Ammo: 40
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10

2294302-wm_s402.jpg

||WM-S40/2
  • Type: Small Missile
  • Price: 23000
  • Weight: 337
  • Energy Drain: 320
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830||Fires up to 2 small missiles at once
  • Number of Ammo: 40
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 2
  • Reload Time: 10

2294303-wm_s604.jpg

||WM-S60/4
  • Type: Small Missile
  • Price: 28800
  • Weight: 520
  • Energy Drain: 349
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830||Fires up to 4 small missiles at once
  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 4
  • Reload Time: 10

2294304-wm_s606.jpg

||WM-S60/6
  • Type: Small Missile
  • Price: 38100
  • Weight: 583
  • Energy Drain: 353
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830||Fires up to 6 small missiles at once
  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 6
  • Reload Time: 10

2294298-wm_mgv404.jpg

||WM-MVG404
  • Type: Missile
  • Price: 31000
  • Weight: 620
  • Energy Drain: 280
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1560||Pod that fires single missiles
  • Number of Ammo: 24
  • Ammo Type: Solid
  • Ammo Price: 252
  • Range: 10000
  • Maximum Lock: 1
  • Reload Time: 10

2294299-wm_mvg802.jpg

||WM-MVG802
  • Type: Missile
  • Price: 44000
  • Weight: 718
  • Energy Drain: 220
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1560||Fires up to 2 missiles at once
  • Number of Ammo: 32
  • Ammo Type: Solid
  • Ammo Price: 252
  • Range: 10000
  • Maximum Lock: 2
  • Reload Time: 10

2294297-wm_l201.jpg

||WM-L201
  • Type: Large Missile
  • Price: 46200
  • Weight: 835
  • Energy Drain: 180
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 4300||Powerful large missiles fired singly
  • Number of Ammo: 12
  • Ammo Type: Solid
  • Ammo Price: 897
  • Range: 12500
  • Maximum Lock: 1
  • Reload Time: 10

2294307-wm_x201.jpg

||WM-X201
  • Type: Multi Missile
  • Price: 62250
  • Weight: 720
  • Energy Drain: 250
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 980||Multi-warhead missiles that scatters warheads in flight
  • Number of Ammo: 18
  • Ammo Type: Solid
  • Ammo Price: 1125
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 15

2294305-wm_x5_aaa.jpg

||WM-X5-AA
  • Type: Bomb Dispenser
  • Price: 19300
  • Weight: 616
  • Energy Drain: 85
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 675||Drops 8 ground-attack mines. For experts
  • Number of Ammo: 10
  • Ammo Type: Solid
  • Ammo Price: 270
  • Range: 0
  • Maximum Lock: 0
  • Reload Time: 50

2294306-wm_x10.jpg

||WM-X10
  • Type: Bomb Dispenser
  • Price: 24800
  • Weight: 939
  • Energy Drain: 105
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 675||Drops 16 powerful ground-attack mines.
  • Number of Ammo: 10
  • Ammo Type: Solid
  • Ammo Price: 560
  • Range: 0
  • Maximum Lock: 0
  • Reload Time: 50

2294300-wm_p4001.jpg

||WM-P4001
  • Type: Dual Missile
  • Price: 43800
  • Weight: 755
  • Energy Drain: 320
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830||Fires 2 left or right curving indirect attack missiles
  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10

2295086-wm_ps_2.jpg

||WM-PS-2
  • Type: Triple Missile
  • Price: 66700
  • Weight: 1125
  • Energy Drain: 360
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 830||Fires 3 up-curving indirect attack missiles
  • Number of Ammo: 90
  • Ammo Type: Solid
  • Ammo Price: 130
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 10

2294311-wr_s50.jpg

||WR-S50
  • Type: Small Rocket
  • Price: 15900
  • Weight: 218
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 1310||Carries 50 small rockets
  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 110
  • Range: 12500
  • Maximum Lock: 0
  • Reload Time: 8

2294312-wr_s100.jpg

||WR-S100
  • Type: Small Rocket
  • Price: 32400
  • Weight: 846
  • Energy Drain: 15
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 1310||Carries 100 small rockets
  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 110
  • Range: 12500
  • Maximum Lock: 0
  • Reload Time: 12

2294309-wr_m50.jpg

||WR-M50
  • Type: Rocket
  • Price: 27600
  • Weight: 677
  • Energy Drain: 13
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 2240||Carries 50 rockets
  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 220
  • Range: 14000
  • Maximum Lock: 0
  • Reload Time: 12

2294310-wr_m70.jpg

||WR-M70
  • Type: Rocket
  • Price: 36500
  • Weight: 718
  • Energy Drain: 24
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 2240||Carries 70 rockets
  • Number of Ammo: 70
  • Ammo type: Solid
  • Ammo Price: 220
  • Range: 14000
  • Maximum Lock: 0
  • Reload Time: 16

2294308-wr_l24.jpg

||WR-L24
  • Type: Large Rocket
  • Price: 29460
  • Weight: 805
  • Energy Drain: 18
  • Radar Function: None
  • Weapon Lock: None
  • Attack Power: 3980||This rocket has the greatest firepower of any single weapon
  • Number of Ammo: 24
  • Ammo Type: Solid
  • Ammo Price: 417
  • Range: 17700
  • Maximum Lock: 0
  • Reload Time: 16

2294276-wc_cn35.jpg

||WC-CN35
  • Type: Chain Gun
  • Price: 32750
  • Weight: 593
  • Energy Drain: 11
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 338||Fast reloading rifle. Easy to use

Number of Ammo: 250 Ammo Type: Solid Ammo Price: 52 Range: 10000 Maximum Lock: 1 Reload Time: 2

2294279-wc_st120.jpg

||WC-ST120
  • Type: Slug Gun
  • Price: 56000
  • Weight: 827
  • Energy Drain: 6
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 183||Fires 7 simultaneous shots that scatter over a wide range
  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 156
  • Range: 8100
  • Maximum Lock: 1
  • Reload Time: 22

2294278-wc_ln350.jpg

||WC-LN350
  • Type: Linear Gun
  • Price: 41800
  • Weight: 425
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 690||Burst-fire type weapon emphasizing firepower over number of shots
  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 108
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 6

2294277-wc_gn230.jpg

||WC-GN230
  • Type: Grenade Launcher
  • Price: 75200
  • Weight: 1230
  • Energy Drain: 8
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 3520||An AC's symbolic weapon that mows down enemies in a firestorm
  • Number of Ammo: 15
  • Ammo Type: Solid
  • Ammo Price: 985
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 32

2294280-wc_xp4000.jpg

||WC-XP4000
  • Type: Pulse Cannon
  • Price: 61000
  • Weight: 318
  • Energy Drain: 364
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 770||Energy Weapon. Reloading ion cannon
  • Number of Ammo 100
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 9000
  • Maximum Lock: 1
  • Reload Time: 5

2294281-wc_xp8000.jpg

||WC-XC8000
  • Type: Laser Cannon
  • Price: 78700
  • Weight: 1110
  • Energy Drain: 455
  • Radar Function: None
  • Weapon Lock: Narrow & Deep
  • Attack Power: 2065||Energy Weapon. Fires laser rounds
  • Number of Ammo: 50
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8500
  • Maximum Lock: 1
  • Reload Time: 10

2294275-wc_01ql.jpg

||WC-01QL
  • Type: Plasma Cannon
  • Price: 69500
  • Weight: 273
  • Energy Drain: 618
  • Radar Function: None
  • Weapon Lock: Special
  • Attack Power: 1531||Energy weapon. Beam cuts down enemies
  • Number of Ammo: 80
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 12000
  • Maximum Lock: 1
  • Reload Time: 7

2294255-rxa_01we.jpg

||RXA-01WE
  • Type: Radar
  • Price: 12100
  • Weight: 210
  • Energy Drain: 243||Old-style antenna but still holds up well in use
  • Radar Function: Provided
  • Radar Type: 8650
  • Radar Type: Standard

2294258-rz_a0.jpg

||RZ-A0
  • Type: Radar
  • Price: 17900
  • Weight: 480
  • Energy Drain: 387||This radar uses 2 dishes for enhanced enemy-search capability
  • Radar Function: Provided
  • Radar Range: 11500
  • Radar Type: Circle

2294257-rxa_99.jpg

||RXA-99
  • Type: Radar
  • Price: 14500
  • WEight: 160
  • Energy Drain: 267||New-type radar permits an even wider area to be searched
  • Radar Function: Provided
  • Radar Range: 8800
  • Radar Type: Standard

2294256-rxa_77.jpg

||RXA-77
  • Type: Radar
  • Price: 23000
  • Weight: 125
  • Energy Drain: 274||This radar can detect the approach of homing missiles
  • Radar Function: Provided
  • Radar Range: 8700
  • Radar Type: Standard

2294259-rz_a1.jpg

||RZ-A1
  • Type: Radar
  • Price: 33000
  • Weight: 433
  • Energy Drain: 403||Expands the enemy-search range up to the current technological limit
  • Radar Function: Provided
  • Radar Range: 15700
  • Radar Type: Circle

2294261-rzt_333.jpg

||RZT-333
  • Type: Radar
  • Price: 27700
  • Weight: 343
  • Energy Drain: 451||Combines both missile detection and wide-range search capability
  • Radar Function: Provided
  • Radar Range: 11700
  • Radar Type: Octagon

2294260-rz_bbp.jpg

||RZ-BBP
  • Type: Radar
  • Price: 40900
  • Weight: 454
  • Energy Drain: 566||Highest-quality radar with highest-class performance
  • Radar Function: Provided
  • Radar Range: 16300
  • Radar Type: Circle

2294314-wx_s80022.jpg

||WX-S800/2
  • Type: Dual Missile
  • Price: 69400
  • Weight: 1650
  • Energy Drain: 415
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1120||Fires 2 missiles with 1 lock-on
  • Number of Ammo: 60
  • Ammo Type: solid
  • Ammo Price: 515
  • Range: 11000
  • Maximum Lock: 1
  • Reload Time: 12

2294313-wx_s800_gf.jpg

||WX-S800-GF
  • Type: Dual Missile
  • Price: 90900
  • Weight: 1110
  • Energy Drain: 656
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 1120||Fires 6 missiles with 1 lock-on
  • Number of Ammo: 6
  • Ammo Type: Solid
  • Ammo Price: 515
  • Range: 11000
  • Maximum Lock: 1
  • Reload Time: 10

2294318-xcs_9900.jpg

||XCS-9900
  • Type: Multi Missile
  • Price: 94500
  • Weight: 1480
  • Energy Drain: 310
  • Radar Function: None
  • Weapon Lock: Standard
  • Attack Power: 980||Fires 2 multi-warhead missiles simultaneously
  • Number of Ammo: 20
  • Ammo Type: Solid
  • Ammo Price: 1125
  • Range: 12000
  • Maximum Lock: 1
  • Reload time: 15


Arm Units

Arm Units are weapons that can be wielded by the AC. The right hand holds the main fire arm while the left hand wields a laser blade that can be used as an off hand melee weapon. When beginning a new game, the player's AC has the WG-RF35 and the LS-2001 as their starting Arm Units.


2294292-wg_rf35.jpg

||WG-RF35
  • Type: Rifle
  • Price: 11400
  • Weight: 415
  • Energy Drain: 6
  • Weapon Lock: Wide & Shallow
  • Attack Power: 218||Standard portable rifle. Suitable for various missions
  • Number of Ammo: 200
  • Ammo Type: Solid
  • Ammo Price: 18
  • Range: 8500
  • Maximum Lock: 1
  • Reload Time: 1

2294290-wg_mga1.jpg

||WG-MGA1
  • Type: Machine Gun
  • Price: 14000
  • Weight: 370
  • Energy Drain: 4
  • Weapon Lock: Wide & Shallow
  • Attack Power: 85||Fast-reloading solid round machine gun. Low single-round firepower
  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 9
  • Range: 6300
  • Maximum Lock: 1
  • Reload Time: 1

2294289-wg_mg500.jpg

||WG-MG500
  • Type: Machine Gun
  • Price: 28400
  • Weight: 458
  • Energy Drain: 4
  • Weapon Lock: Wide & Shallow
  • Attack Power: 135||Enhanced version of the machine gun with higher firepower
  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 15
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 2

2294283-wg_ar1000.jpg

||WG-AR1000
  • Type: Machine Gun
  • Price: 42300
  • Weight: 516
  • Energy Drain: 8
  • Weapon Lock: Special
  • Attack Power: 105||Most powerful portable type machine gun
  • Number of Ammo: 1000
  • Ammo Type: Solid
  • Ammo Price: 12
  • Range: 7000
  • Maximum Lock: 1
  • Reload Time: 1

2294287-wg_hg235.jpg

||WG-HG235
  • Type: Hand Gun
  • Price: 19000
  • Weight: 170
  • Energy Drain: 22
  • Weapon Lock: Wide & Shallow
  • Attack Power: 226||Wide scatter-shot pistol. Very short range
  • Number of Ammo: 100
  • Ammo Type: Solid
  • Ammo Price: 68
  • Range: 4800
  • Maximum Lock: 1
  • Reload Time: 5

2294291-wg_rf5.jpg

||WG-RF/5
  • Type: Sniper Rifle
  • Price: 41500
  • Weight: 295
  • Energy Drain: 5
  • Weapon Lock: Special
  • Attack Power: 530||Long-barrel sniper rifle
  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 83
  • Range: 20000
  • Maximum Lock: 1
  • Reload Time: 10

2294293-wg_rfp.jpg

||WG-RF/P
  • Type: Sniper Rifle
  • Price: 33100
  • Weight: 308
  • Energy Drain: 4
  • Weapon Lock: Special
  • Attack Power: 612||Superior firepower and range, but low reload rate
  • Number of Ammo: 60
  • Ammo Type: Solid
  • Ammo Price: 95
  • Range: 16000Maximum Lock: 1
  • Reload Time: 12

2294288-wg_hg512.jpg

||WG-HG512
  • Type: Hand Gun
  • Price: 26200
  • Weight: 324
  • Energy Drain: 10
  • Weapon Lock: Wide & Shallow
  • Attack Power: 437||Lower performance but inexpensive
  • Number of Ammo: 120
  • Ammo Type: Solid
  • Ammo Price: 48
  • Range: 5800
  • Maximum Lock: 1
  • Reload Time: 8

2294286-wg_fg99.jpg

||WG-FG99
  • Type: Flamethrower
  • Price: 58300
  • Weight: 352
  • Energy Drain: 9
  • Weapon Lock: None
  • Attack Power: 512||Close-in combat gun shows off its true worth in hand-to-hand combat
  • Number of Ammo: 500
  • Ammo Type: Solid
  • Ammo Price: 41
  • Range: 900
  • Maximum Lock: 1
  • Reload Time: 1

2294284-wg_b2120.jpg

||WG-B2120
  • Type: Bazooka
  • Price: 59740
  • Weight: 778
  • Energy Drain: 13
  • Weapon Lock: Narrow & Deep
  • Attack Power: 1250||High firepower but slow moving bazooka fire is easily avoidable
  • Number of Ammo: 80
  • Ammo Type: Solid
  • Ammo Price: 163
  • Range: 8200
  • Maximum Lock: 1
  • Reload Time: 16

2294285-wg_b2180.jpg

||WG-B2180
  • Type: Bazooka
  • Price: 75900
  • Weight: 905
  • Energy Drain: 16
  • Weapon Lock: Narrow & Deep
  • Attack Power 1930||Ultra-attack bazooka for betting it all on one shot
  • Number of Ammo: 50
  • Ammo Type: Solid
  • Ammo Price: 348
  • Range: 7800
  • Maximum Lock: 1
  • Reload Time: 22

2294295-wg_xp1000.jpg

||WG-XP1000
  • Type: Pulse Rifle
  • Price: 46000
  • Weight: 188
  • Energy Drain: 246
  • Weapon Lock: Special
  • Attack Power: 302||Energy weapon. Noted for its long range and reload speed
  • Number of Ammo: 180
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 15000
  • Maximum Lock: 1
  • Reload Time: 3

2294296-wg_xp2000.jpg

||WG-XP2000
  • Type: Pulse Rifle
  • Price: 61500
  • Weight: 265
  • Energy Drain: 285
  • Weapon Lock: Special
  • Attack Power: 435||Energy weapon. Emphasizes its long range and number of shots
  • Number of Ammo: 200
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 18000
  • Maximum Lock: 1
  • Reload Time: 6

2294294-wg_xc4.jpg

||WG-XC4
  • Type: Laser Rifle
  • Price: 51000
  • Weight: 686
  • Energy Drain: 308
  • Weapon Lock: Special
  • Attack Power: 820||Energy weapon. High firepower and energy consumption
  • Number of Ammo: 100
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 8000
  • Maximum Lock: 1
  • Reload time: 10

2294282-wg_1_karasawa.jpg

||WG-1-KARASAWA
  • Type: Laser Rifles
  • Price: 75000
  • Weight: 1000
  • Energy Drain: 422
  • Weapon Lock: Special
  • Attack Power: 1550||Energy weapon. Strong but heavy
  • Number of Ammo: 50
  • Ammo Type: Energy
  • Ammo Price: 0
  • Range: 10000
  • Maximum Lock: 1
  • Reload Time: 80

2294253-ls_2001.jpg

||LS-2001
  • Part Type: Laser Blade
  • Price: 11500
  • Weight: 123||Infinitely reusable laser blade
  • Energy Drain: 28
  • Charge Drain: 2050
  • Attack Power: 738

2294252-ls_200g.jpg

||LS-200G
  • Part Type: Laser Blade
  • Price: 29000
  • Weight: 181||Powerful weapon exclusively for close-in combat
  • Energy Drain: 45
  • Charge Drain: 1700
  • Attack Power: 950

2294254-ls_3303.jpg

||LS-3303
  • Part Type: Laser Blade
  • Price: 37200
  • Weight: 224||Enhanced blade weapon. Both power and energy consumption are higher
  • Energy Drain: 43
  • Charge Drain: 2630
  • Attack Power: 1210

2294251-ls_99_moonlight.jpg

||LS-99-MOONLIGHT
  • Part Type: Laser Blade
  • Price: 54000
  • Weight: 336||Blade weapon with more than twice the power of conventional blades
  • Energy Drain: 93
  • Charge Drain: 810
  • Attack Power: 2801


Optional Parts

Optional parts can be equipped to the core of the AC to increase its abilities. There are a multitude of different optional parts and the amount you can equip depends on the slots available on the core. When beginning a new game, the player's AC does not have any optional parts


2294270-sp_maw.jpg

||SP-MAW
  • Part Type: Optional Part
  • Type: Radar Option
  • Price: 142000
  • Slot Spend: 1
  • Function: Adds Missile indicator to Radar

<div>Adds a missile display function to the radar</div>

2294268-sp_jam.jpg

||SP-JAM
  • Part Type: Optional Part
  • Type: Missile Jammer
  • Price: 26000
  • Slot Spend: 3
  • Function: Missile lock-on interference device

<div>Regularly generates pulses that disable missile lock-ons</div>

2294269-sp_mauto.jpg

||SP-M/AUTO
  • Part Type: Optional Part
  • Type: Auto Launcher
  • Price: 12900
  • Slot Spend: 1
  • Function: Automatic missile launcher

<div>Fires a missile automatically on full lock-on</div>

2294262-sp_abs.jpg

||SP-ABS
  • Part Type: Optional Part
  • Type: Balancer Option
  • Price: 29600
  • Slot Spend: 1
  • Function: Decreases impact shock

<div>Reduces the recoil from shell hits</div>

2294271-sp_sap.jpg

||SP-SAP
  • Part Type: Optional Part
  • Type: Absorber Option
  • Price: 31800
  • Slot Spend: 1
  • Function: Decreases cannon recail

<div>Reduces the recoil of cannon fire</div>

2294264-sp_cnd_k.jpg

||SP-CND-K
  • Part Type: Optional Part
  • Type: Charge Expander
  • Price: 21000
  • Slot Spend: 4
  • Function: Increases energy output

<div>Increases the number of capacitors in the generator</div>

2294263-sp_axl.jpg

||SP-AXL
  • Part Type: Optional Part
  • Type: FCS Accelerator
  • Price: 24000
  • Slot Spend: 2
  • Function: Accelerates lock-on time

<div>Shortens lock-on time</div>

2294272-sp_scr.jpg

||SP-S/SCR
  • Part Type: Optional Part
  • Type: Shell Screen
  • Price: 33000
  • Slot Spend: 2
  • Function: Decreases projectile damage

Reduces damage from solid rounds

2294267-sp_escr.jpg

||SP-E/SCR
  • Part Type: Optional Part
  • Type: Energy Screen
  • Price: 38500
  • Slot Spend: 1
  • Function Decreases energy damage

<div>Reduces damage from energy rounds</div>

2294266-sp_eh.jpg

||SP-EH
  • Part Type: Optional Part
  • Type: Rapid Charge
  • Price: 45000
  • Slot Spend: 1
  • Function: Increase energy weapon recharge

<div>Increases the burst fire rate of energy weapons</div>

2294265-sp_e.jpg

||SP-E+

Part Type: Optional Part Type: Energy Amplifier Price: 45000 Slot Spend: 1 Function: Increase energy weapon power

Increases the fire power of energy weapons


Ranking

Throughout the game you can check the top 10 ranked Ravens, and see your place on the leader board rise as you progress.


2294394-nine_ball.jpg

||Rank: 1

Pilot: Hustler One AC: Nine-Ball

The No. 1 Raven. Said to be the strongest ever. Has the reputation of always handling the tough jobs.||

2294387-hustler_one.jpg

2294389-losvaize.jpg

||Rank: 2

Pilot: Losvaize AC: Valkyrie

Thought to be a woman from the name of her AC, yet nothing certain is known. A top-ranking Raven.||

2294397-valkyrie.jpg

2294380-barutazaru.jpg

||Rank: 3

Pilot: Barutazaru AC: Fefnir

Ranks among the top Ravens in mission success rate and targets destroyed in battle. A true ace.||

2294385-fefnir.jpg

2294399-wolf.jpg

||Rank: 4

Pilot: Wolf AC: Fenrir

"Do the job reliably in a heavily-armed AC" is his creed. Always has an edge and is very successful.||

2294386-fenrir.jpg

2294383-crescent.jpg

||Rank: 5

Pilot: Crescent Moon AC: Crescent Moon

Always a gentleman, but in battle he is feared for the cool, professional way he gets the job done.||

2294392-moon.jpg

2294390-lynx_minx.jpg

||Rank: 6

Pilot: Lynx Minx AC: Pretty Kitty

This Raven excels at high-speed combat in a 4-legged AC. Prefers wide-open areas with few obstacles.||

2294396-pretty_kitty.jpg

2294393-nick_kawasaki.jpg

||Rank: 7

Pilot: Nick Kawasaki AC: Dragon Killer

Uses a lightweight AC with enhanced radar. Good one-shot sniper: does the job with minimal combat.||

2294384-dragon_killer.jpg

2294391-mizuho_kamui.jpg

||Rank: 8

Pilot: Mizuho Kamui AC: Kamui mk.17

Noticed as a spirited up-and-coming Raven. Takes full advantage of his heavily-armed tank AC.||

2294388-kamui_mk_17.jpg

2294395-peace_maker.jpg

||Rank: 9

Pilot: Peace Maker AC: Blue Steel

Known for his unique combat style that relies on guns only, no precision guided weapons.||

2294381-blue_steel.jpg

2294398-white_queen.jpg

||Rank: 10

Pilot: White Queen AC: Check Mate II

Loves close-up combat and excels at swordplay. Also known on the Net as a chess champion.||

2294382-check_mate_ii.jpg

Similar Games

No games found