5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

The player's goal in Alice: An Interactive Museum is to navigate and interact with the rooms of a museum collecting a deck of cards. There are clues written on the individual cards that lead the player to the ultimate goal: the hidden Last Room. Designed and directed by Haruhiko Shono (Person), it pioneered the use of pre-rendered 3D graphics in adventure games, two years before Myst (Game). Alice was followed by the spiritual successors, L-Zone (1992) and Gadget: Invention, Travel andamp;amp;amp; Adventure (1993).