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Originally part of the Guild 01 (Game) collection, Aero Porter was released as a standalone 3DS eShop title in western territories on November 29, 2012. Aero Porter is a puzzle simulator about working as a luggage handler in an airport. Your supervisor, Bob Saito, gives you tasks each day and you're set with handling all of the incoming luggage. This starts out very simply- raising and lowering arms, you put the colored luggage on the correctly colored track for the right airplane. Once you get just that color on the conveyor, they are loaded in and the plane takes off. However, it's not long until the game begins to throw in greater challenges that demand even more attention.
On top of these special luggage considerations, the player also needs to keep in mind the fuel. Pressing the Y button pulls down a new battery, which must be loaded into the generator at the bottom. There are also new ways introduced to help keep your fuel consumption down, including:
Combining these power-saving and sorting methods with the challenges laid before you is the only way to up your rating and get yourself from a small regional airport to a spaceport that even services space shuttles. Along the way your workload increases, as does your workday and the amount of belts you're dealing with, maxing out at 7. There is a combo system in place as well for every plane you launch in the span of a minute (an hour in game), which unlocks new planes and parts for the StreetPass functionality.
The StreetPass functionality is a very simple integration. Once you reach International Airport status, combos earn you not only extra points, but also planes and parts to customize them with. If the player is happy with their plane, they can send it out, and anyone that they pass has that plane land and confer bonus money upon successful completion. After Air Force One has been served, you can also unlock Air Force One as your plane, though it's not customizable.