5 ★ (2)
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3 ★ (5)
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1 ★ (0)

10000000 merges match 3 game play together with character progression and a dash of Bejeweled (Game). The player plays as a hapless would-be hero locked in a vast dungeon, and the only way to escape is to achieve an arbitrary score of ten million points during the course of one run. While the player plays match three with the sliding tiles to gain resources and attack on the lower portion of the screen, an avatar of the player progresses left-to-right through a 2D representation of a dungeon on the top of the screen - the player must choose which type of tiles to connect in the lower screen in order to overcome the obstacle facing the avatar on the upper section of the screen.
The screen consists of three sections. The top contains the player's collected materials (Experience, Wood (Object), Stone (Object), and Gold (Object)), shield count, and held items. Just below that is the dungeon, where the player scrolls to the right and is stopped by wicked creatures, chests, and doors. The core gameplay takes place though the final door, this consists of match-3 gameplay, similar to that of Bejewelled.
Rather than matching similar tiles as quickly as possible, the goal is to match the corresponding icons for a particular action at the appropriate time to swing a weapon at an enemy, use a key to unlock a chest and door, gather stone and wood, or boost shield count. It is impossible to complete the dungeon on the first rank; however, as players gain resources, they can exchange them for stronger weapons, armor, and other benefits.
A rank system exists that provides the player specific missions to complete in order to progress to a new rank. Bonus multipliers increase with each rank, making it easier to stay alive longer, gather more resources, and score more points. Once the player reaches ten million points in a single run, the door will open to escape the dungeon. The player is then given the opportunity to continue playing.
There are several different tiles that the player must match in order to initiate their given ability. They will be needed to be matched in pairs of three or more in order to clear from the board and gain their benefit.
The player will be required to collect a variety of materials to spend on upgrades of their stats. How the player collects these materials is different for every type.
The game will begin with the player trapped inside of a small dungeon that has several doors that are sealed shut as well as the main door to enter the dungeon. Each door can be unlocked by spending enough materials to repair it and the player will be able to purchase the benefits from within.
When the player unlocks the Alchemist they are able to activate several different combinations of buffs and de-buffs to help in the dungeon crawl.
| Potion | Effect |
|---|---|
| Peasant's Tonic | +50% Stone and Wood
0% Experience gained |
| Gambler's Brew | +25% Chance to Critical or Special Strike
-25% Damage |
| Flask of Security | +15% Score
Chests and Doors have one lock extra |
| Potion of Midas | Receive 20% of Wood and Stone as Gold
0 Wood and Stone gathered |
| Bottled Wind | Ranged attacks do 0 damage (enemy)
Other attacks do +30% damage (enemy) |
| Hero's Elixir | +15 % Score
+50% Enemy Toughness |
| Philanthropic Brew | Receive 20% of Wood and Stone as experience
0 Wood and Stone gathered |
| Potion of Invulnerability | Double Shields per match and Max Shields
0 Gold, Experience, Wood and Stone gathered |
| Potion of Holdfast | +15% Score
Enemies hit 30% harder |
Through out the dungeon crawl players will gather items from chests and backpack tiles.
Minimum
Recommended
Minimum
Recommended