- Name
- Synaesthesia
- Aliases
Concept Images Related Pages
Overview
Synaesthesia is commonly known in the medical world as a condition in which people hear colors as specific sounds when they see them. In the gaming world, it's a design choice in which visuals, user input, and sound are all fused together in one amalgamation of a sensory overload.
As the most commonly cited example, Rez (Game) is basically the foundation for which all modern synaesthetic games are based. The game is played like any other on-rails shooter, but all the sound effects & visuals in the game are synchronized with the beat to the music, and tonally & sonically crafted to become a complement to the song. This gives the effect of the user basically creating a song as they play the game normally, as opposed to a rhythm game where playing a song is the entire purpose, and failure results in dischordance. Failure in a synaesthesia game simply results in a less complex song.
Tetsuya Mizuguchi is famous for pioneering this genre, and later went on to apply the design philosophy to the Tetris (Game)-like "falling block puzzle" genre with Lumines (Franchise). Since his creation of Rez, many more games have popped up with this concept as a main attraction, such as Space Invaders Extreme.
- 0D Beat Drop (Game)
- Auditorium (Game)
- Beat Sketcher (Game)
- Child of Eden (Game)
- Chime (Game)
- Chime Super Deluxe (Game)
- Electroplankton (Game)
- Every Extend (Game)
- Every Extend Extra (Game)
- Every Extend Extra Extreme (Game)
- Everyday Shooter (Game)
- Lumines II (Game)
- Lumines Live! (Game)
- Lumines Supernova (Game)
- Lumines: Puzzle Fusion (Game)
- Olu (Game)
- PixelJunk 4am (Game)
- PixelJunk Eden (Game)
- Polynomial 2 (Game)
- Qubed (Game)
- Rez (Game)
- Rez HD (Game)
- Sound Shapes (Game)
- Space Invaders Extreme (Game)
- Space Invaders Infinity Gene (Game)
- Synaesthete (Game)
- The Polynomial: Space of the Music (Game)
- The UnderGarden (Game)
