Sega VCO Object
CONCEPT
Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.


Overview

Released by Sega (Company) in 1981, the Sega VCO Object (Sega Z80-3D) arcade system board was the first system specifically designed for pseudo-3D sprite-scaling graphics, using an analog scaling technique, with Voltage Controlled Oscillators (VCOs) generating clock signals controlling the data fetched from the sprite/object ROM; the slower the clock signal, the larger the sprite on screen. In 1982, SubRoc-3D also introduced an active shutter 3D system, jointly developed by Sega with Matsushita (now Panasonic). The Sega VCO Object system was a presursor to Sega's more famous Super Scaler (Concept) series of arcade system boards and graphics engines.

Technical Specifications