Recoverable Health
CONCEPT
Health lost, but recoverable if certain actions are performed, such as swapping characters in a fighting game.


When the player loses health, some or all of that health with remain in the health bar, often colored red. If a player performs a certain action, such as swapping characters, that health will be recovered. Over time, red health with reduce to nothing. Subsequent hits may wipe out the previous red health, or retain a certain percent.


Examples

Bloodborne

Bloodborne's Rally mechanic let's the player recover some health by attacking shortly after taking damage.


Torna - the Golden Country

Torna lets drivers and blades recover health by switching between each other.