- Name
- Realistic Ballistics
- Aliases
- Projectile Delay,Realistic Projectile Physics,Bullet Drop
Realistic Ballistics
Some games feature realistic speed and ballistic trajectory.
Concept Images Related Pages
Overview
Most 3D shooters have hitscan projectiles. The fact that developers use hitscan bullets is often because, at close range, the delay is unnoticeable and it saves a lot of processing work to calculate the trajectory of these bullets. A few attempt to add some realism in that regard by using realistic ballistic trajectory for their bullets. One such game that is famous for this is ARMA 2, where sniping requires a lot of skill and prediction due to this feature.
Variants
Early 3D shooters who used this feature only used non hitscan bullets and simulated only the bullet's travel speed, but never simulated the bullet's drop or even the wind effects, however some recent games like ARMA 2 fully simulates projectiles trajectory like the bullet's drop in regards to the range we between us and the target. But in 1998 Delta Force who used a Voxel Engine managed the ballistics pretty realistically, also the bullet trajectory was visible through the tracers
Games view all →]
- ArmA II (Game)
- ArmA II: Operation Arrowhead (Game)
- ArmA III (Game)
- Beyond Citadel (Game)
- Cannon Fodder (Game)
- Delta Force (Game)
- Delta Force 2 (Game)
- Delta Force: Land Warrior (Game)
- Delta Force: Xtreme (Game)
- Delta Force: Xtreme 2 (Game)
- Into the Radius VR (Game)
- Max Payne (Game)
- Max Payne 3 (Game)
- Operation Flashpoint: Cold War Crisis (Game)
- Operation Flashpoint: Elite (Game)
- Operation Flashpoint: Resistance (Game)
- Project Reality 2 (Game)
- Project Reality: BF2 (Game)
- Receiver (Game)
- Red Orchestra 2: Heroes of Stalingrad (Game)
- Rising Storm (Game)
- S.T.A.L.K.E.R. 2: Heart of Chornobyl (Game)
- S.T.A.L.K.E.R.: Call of Pripyat (Game)
- S.T.A.L.K.E.R.: Clear Sky (Game)
- S.T.A.L.K.E.R.: Shadow of Chernobyl (Game)
- Squad (Game)
- Tactical Ops: Assault on Terror (Game)
- The Hong Kong Massacre (Game)
