Okizeme
CONCEPT
A Japanese term adopted by fight game enthusiasts, referring to the situation where one player is down (laying on the ground), or getting up from a laying position, and the standing player attempts to keep their advantage. Although the concept is generally associated with 3D fight games, it can also be seen in 2D ones (i.e. throwing a fireball which the opponent will get-up into).


Okizeme

3D Fighting Games

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Sarah knocks down Lei-Fei and follows up with a middle kick stopping Lei-Fei's low rising attack.

This term is usually associated with 3D fighting games such as the Virtua Fighter (Franchise) series, the Tekken (Franchise) series, and the Soul Calibur series.  In general, Okizeme begins when a player knocks their opponent off of their feet.  While on the ground, the opponent has several possible options (depending upon the game) including just getting up, rolling away/towards before getting up, rising with an attack, or a combination (i.e. rolling away/towards and rising with an attack).  The player still standing will attempt to attack the opponent usually by countering their rising attack, allowing them to combo their opponent or, preferrably, knock them over again, thus keeping their advantage.  In addition, the opponent does not react in time, the standing player can attack their opponent with a pounce attack, or certain types of low attacks for additional damage.


2D Fighting Games

In most 2D Fighting Games, because the grounded opponent cannot be attacked, and/or can immediate counter or block any attempted attacks, Okizeme is more often used to make the opponent block or behave in a certain way.  For example, the standing player throws a fireball so the opponent will get up into it, forcing them to either block it or get hit, which is guaranteed damage either way.


Related Videos

Goh Notes shows some basic Okizeme techniques used in Virtua Fighter 5