Hydralisk
CONCEPT
A snake-like projectile using Zerg unit from the StarCraft series. It can evolve into a Lurker in the expansion Brood Wars.


 


Overview

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 Needle Spine

The Hydralisk is an evolved form of the Slothien a race controled by the overmind and developed through the Zerg strain. Through this strain they have become increasingly aggressive had have add the muscle structure augmented. The Hydralisk uses its serpentine body to move around, while it uses its big scythe-like arms to climb or propel itself faster or using them to attack close range (a gameplay concept that isn't put into effect until StarCraft II). Otherwise it will attack with its needle spines, which fire out of flaps on the Hydralisk's head and through evolution have become an even more potent defense system. These razor sharp spines can fire deep and its poison may may seep into its prey's wound. However, because of its low range, Hydralisks often prefer to burrow and hide to wait for the enemy to move closer.    The Hydralisk is one of the more iconic Zerg (Concept) units in the game. It is common in early and mid-game matches, do to its relative inexpensiveness and ability to attack both ground and air units much like the Marine (Concept) and Dragoon (Concept) can. It is capable of burrowing allowing it to appear invisible then springing back up for a surprise attack.    

STARCRAFT

HYDRALISK STATS
Race Zerg (Concept)
Type Ground-biological
Role Multi-purpose ranged attacker
Armament Needle spines
Resources 75 minerals, 25 gas
Supply 2 units
Transport slots 2
Build time 33 sec
Hit points 80
Armor (Object) 0 (add 1 per Carapace upgrade)
Attack (ground/air) 10 (add 1 per Missile Attacks upgrade)
Cool down 15
Attack  range 4 (5 with grooved Spines research)
Sight range 6
Built at Hatchery (Object)/Lair/Hive
Requires Hydralisk Den (Object)
Hotkey (Concept) H
Evolves into Lurker (Brood War only)


STARCRAFT II

HYDRALISK STATS
Race Zerg
Type Ground-biological
Role Multi-purpose ranged attacker
Armament Needle spines/Scythe
Resources 100 minerals, 50 gas
Supply 2
Transport slots 2
Build time 28 sec
Hit points 80
Regeneration per second 0.2734
Armor (light) 0 add 1 per Carapace upgrade)
Attack (ground/air) 10 (add 1 per Missile Attacks upgrade)
Cool down 0.83 sec
Attack range 4 (5 with Grooved Spines research)
Sight range 6
Movement speed 2.25 (x1.5 on creep)
built at Hatchery/Lair/Hive
Requires Hydralisk Den
Hotkey H