High Templar
CONCEPT
The High Templar is powerful Protoss spellcaster unit.


Overview

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SC High Templar Portrait

The High Templar (frequently abbreviated to High Temp or just HT) are high ranked Templars that forgo the rage and physical prowess of the lower ranked Zealots and instead hone their psionic abilities into weapons. High Templars have been known to perform amazing feats with just their minds. They levitate on the battlefield, using their psionic powers to create powerful psionic storms at will. Two High Templar can undertake the ultimate sacrifice and merge into an Archon (Concept), a being of pure psionic energy. In game, the High Templar functions as the Protoss (Concept)' late game spellcaster unit.


Starcraft Brood War

High Templar Stats
Race Protoss
Type Small, Ground, Biological, Floating
Role Spellcaster (Concept)
Cost 50 minerals, 150 gas
Supply 2
Build Time 50s
Armament None
Hit Points 40
Shields 40
Armor 0 (+1 per ground armor upgrade)
Speed 3.33
Vision 7
Transport Slots 2
Builds At Gateway (Object)
Requires Templar Archives (Object)


Ability Cost Research/Activation TIme Energy Effect
Psionic Storm 200 minerals, 200 gas 120s 75 Deals 112 damage over 7 seconds to all units underneath the Storm. Armor is ignored. Buildings are not affected
Hallucinate 150 minerals, 150 gas 80s 100 Creates two copies of the targeted unit. Hallucinations do not do damage, cannot cast spells or produce units, take double damage, last only for a short period of time, and are instantly killed by spells
Archon Warp N/A 20s N/A Two High Templar merge into an Archon. Cannot be cancelled
Khaydarin Amulet 150 minerals, 150 gas 166s N/A Increases max energy from 200 to 250

Increases starting energy from 50 to 62


Tactics

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Psi Storm devastating economy line

The High Templar is a staple of Protoss late game armies used in every match up thanks to their Psionic Storm ability. Psi Storm can devastate clumped up armies especially those of the Zerg. High Templars are frequently dropped near enemy mineral lines to kill off large amounts of workers via Psi Storm. High Templars are also often placed in defensive positions to thwart drop tactics. Hallucination is rarely used due to its greater energy cost and the fact that Psi Storm is much more useful. However Hallucination can be used to create diversions and shield the real units.

Because a High Templar is a spellcaster, it is useless without energy. If a High Templar is out of energy, the player can choose to retreat the High Templar so that it can regain energy or, if short term firepower is necessary, the Archon warp can be used to morph two High Templar into powerful Archons. The Khaydarin Amulet upgrade is a vital upgrade and is often researched after Psionic Storm. The increase in starting energy means that High Templars don't have to wait as long to cast Psi Storm. Furthermore the increased energy reserves allow High Templars to cast more.

High Templars are slow, frail and expensive units that must be protected with extreme care. High Templars should be near the back of the army to cast their Psionic Storms. Opposing Zerg or Terran players tend to create "hit squads" of Mutalisks or Vultures to flank and snipe High Templar reinforcements. Killing off High Templars can often determine the success or failure of the Protoss attack.


Starcraft II

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SCII High Templar Portrait

The High Templar is a returning unit from Starcraft Brood War. It remains virtually the same both in abilities and function. It is used in all three matchups just like Brood War, although players can choose to tech to Colossi instead. A combined High Templar and Colossi army is very difficult to stop.


High Templar Stats
Race Protoss
Type Light, Biological, Psionic
Role Spellcaster (Concept)
Cost 50 minerals, 150 gas
Supply 2
Build Time 55s (45s with Warp Gate)
Armament None
Hit Points 40
Shields 40
Armor 0 (+1 per ground armor upgrade)
Speed 1.875
Vision 10
Transport Slots 2
Builds At Gateway (Object)
Requires Templar Archives (Object)


Ability Cost Research/Activation TIme Energy Effect
Psionic Storm 200 minerals, 200 gas 110s 75 Deals 80 damage over 4 seconds to all units underneath the Storm. Armor is ignored. Buildings are not affected
Feedback N/A N/A 50 Removes all energy from a spellcaster unit and deals damage equal to energy drained
Archon Warp N/A 12s N/A Two Templar merge into an Archon. Cannot be cancelled


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Mutalisks melting under Psi Storm

Like all Gateway units, the High Templar can be warped in for decreased build times and the ability to appear anywhere in pylon power. The High Templar no longer has the Hallucinate ability, which has been given to the new Sentry (Object) unit. Instead the High Templar inherits the Dark Archon's Feedback ability, making it useful against spellcasters. Psi Storm is not as powerful as its Brood War iteration but remains a potent spell. Because there is only one type of Archon in SCII, High Templars, in addition to merging with other High Templars, can merge with Dark Templars to form Archons.


Former Abilites

Ability Cost Research/Activation TIme Energy Effect
Hallucinate Given to Sentry
Forcefield Given to Sentry
Temporal Rift One of the Mothership's former abilities removed during alpha stage
Plasma Surge N/A N/A 75 Recharges 50 shields to friendly Protoss units in an area. Removed during alpha stage
Phase Shift N/A N/A 50 Removes a unit from play. Unit cannot be targeted and cannot attack. Removed during the Beta
Khaydarin Amulet 150 minerals, 150 gas 110s N/A Increases starting energy from 50 to 75. Removed in patch 1.3