GrimE
CONCEPT
The Grim Engine is the successor to the SCUMM engine for adventure games developed by LucasArts.


Overview

The GrimE Engine was developed for LucasArts by Bret Mogilefsky using Lua. The name of the engine is a reference to the game it was developed for: Grim Fandango (Game). The GrimE engine is similar to the SCUMM engine in that characters and objects interact on a pre-rendered background. The primary difference is that while SCUMM is a 2D engine, GrimE uses true 3D movement and interaction on a 3D pre-rendered background. In the same way that fans updated the SCUMM engine to work on an extensive list of modern platforms with SCUMMvm, fans are currently working on a similar project for GrimE, with a focus on getting Grim Fandango running at higher resolutions and on newer operating systems. The project is called [http:/www.residualvm.org ResidualVM].

Concept details
Name
GrimE
Aliases
Characters
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People