Giant Boss Sprites
CONCEPT
Frequently used in 16-bit and 32-bit era JRPGs, this is when an NPC is rendered at a height similar to the player's character(s) while not in combat, but when transitioning to combat they become huge.


Frequently used in 16-bit and 32-bit era JRPGs, this is when an NPC is rendered at a height similar to the player's character(s) while not in combat, but when transitioning to combat they become huge.

Concept details
Name
Giant Boss Sprites
Aliases