- Name
- Cursor on a Console
- Aliases
Concept Images Related Pages
Two Uses for A Method of Interaction
The mouse-style cursor on home consoles was often seen first as a result computer games that would have had natural mouse input being ported for play on a television screen with a controller. SimCity (Game) on the Super Nintendo and Command andamp;amp;amp; Conquer on the PlayStation and Saturn recreated their original modes of input for lack of an alternative navigation scheme. In these cases, the "cursor on a console" was used not only for navigating menus but also for interacting with the game world. Genres that often used this method included real-time and turn-based strategy games, adventure games, and sim games. Because they were often used on game consoles that had digital directional input, the interaction felt imprecise and ill-suited for the software. As the primary mode of menu navigation for modern games like Destiny or Gran Turismo Sport (Game), the cursor on an analog controller emerges from higher fidelity analog interaction. Though some developers may use this style of mouse cursor to establish parity between computer and console versions of their games, it can typically be seen as a stylistic choice because it's usually more cumbersome than using buttons or a directional pad to move between interactable interface objects. From a hardware standpoint, the touch pad on the DualShock 4 and the Steam Controller afford the one-to-one mapping of a mouse cursor, though it is up to the developers of the game to take advantage of these features. The cursor-style interface has been adapted to other, less precise uses as well. Both Pikmin (Franchise) and Halo Wars (Game) use a larger reticle for selecting things in the world because the player doesn't control a character that can directly manipulate objects.
Representing Computers in Game
Another way players will see a mouse cursor being represented in a console game is when there's a recreation of a computer environment within the game itself. If a player walks up to a computer terminal and interacts with it, they're taken to a diagetic interface that exists within the fictional world of the game. These games do not otherwise use a mouse cursor outside of this trope.
- Apex Legends (Game)
- Aragami 2 (Game)
- Assassin's Creed Odyssey (Game)
- Assassin's Creed Origins (Game)
- Axel & Pixel (Game)
- Broken Sword II: The Smoking Mirror (Game)
- Broken Sword: The Shadow of the Templars (Game)
- Call of Duty: Black Ops III (Game)
- Command & Conquer (Game)
- Command & Conquer: Red Alert (Game)
- Command & Conquer: Red Alert - Retaliation (Game)
- D4: Dark Dreams Don't Die (Game)
- Darwinia+ (Game)
- Dead by Daylight (Game)
- Destiny (Game)
- Destiny 2 (Game)
- Dune 2000 (Game)
- Far Cry 6 (Game)
- Fuser (Game)
- Gran Turismo Sport (Game)
- Mario Paint (Game)
- Marvel's Avengers (Game)
- MechaNika (Game)
- Metroid Prime (Game)
- Metroid Prime 2: Echoes (Game)
- Metroid Prime 3: Corruption (Game)
- Metroid Prime Trilogy (Game)
- Monkey Island 2: LeChuck's Revenge (Game)
- Outriders (Game)
- Pikmin (Game)
- Pikmin 2 (Game)
- Pikmin 3 (Game)
- Pocket Professor: KwikNotes Volume One (Game)
- Populous (Game)
- Populous II: Trials of the Olympian Gods (Game)
- Raiders of the Broken Planet (Game)
- Randal's Monday (Game)
- Red Steel 2 (Game)
- Sam & Max Save the World (Game)
- Second Sight (Game)
- StarCraft (Game)
- Super Mario 64 (Game)
- Super Mario Galaxy (Game)
- Super Mario Galaxy 2 (Game)
- Super Smash Bros. (Game)
- Super Smash Bros. Brawl (Game)
- Super Smash Bros. Melee (Game)
- Super Smash Bros. Ultimate (Game)
- Super Smash Bros. for Wii U/Nintendo 3DS (Game)
- The Legend of Zelda: Skyward Sword (Game)
- The Legend of Zelda: Twilight Princess (Game)
- The Mystery of Woolley Mountain (Game)
- The Secret of Monkey Island (Game)
- The Turing Test (Game)
- Thimbleweed Park (Game)
- TimeSplitters: Future Perfect (Game)
- Tom Clancy's Ghost Recon Breakpoint (Game)
- Trüberbrook (Game)
- Wii Sports (Game)
- Wii Sports Club (Game)
- Wii Sports Resort (Game)
