MERCH!
Giant Bomb
Watch
All VideosPremium ExclusivesSeries & ShowsRandom VideoMy WatchlistVideo RSS Feeds
Listen
All PodcastsMy Listen ListRSS Feeds
Words
ArticlesReviews
Community
ForumListsReviewsArticles
Wiki
GamesConceptsCharactersPeoplePlatformsContribute to the Wiki
Giant Bomb
Watch
All VideosPremium ExclusivesSeries & ShowsRandom VideoMy WatchlistVideo RSS Feeds
Listen
All PodcastsMy Listen ListRSS Feeds
Words
ArticlesReviews
Community
ForumListsReviewsArticles
Wiki
GamesConceptsCharactersPeoplePlatformsContribute to the Wiki
Wiki
›
  • Games
    • All Games
    • Franchises
    • Characters
    • Locations
    • Concepts
    • Objects
  • Hardware
    • Platforms
    • Accessories
  • Companies
    • Companies
    • People

2212951-aciii.png
Anvil Next
CONCEPT
Anvil Next is a game engine designed by Ubisoft for Assassin's Creed III. The engine has the ability to render crowds of over 1000 people and realistic weather patterns. It also has improved visuals and AI over previous Assassin's Creed titles.

Concept Images Related Pages

EditHistoryPage info


The successor to the Anvil Engine.
Games view all →]
  • Assassin's Creed IV: Black Flag (Game)
  • Assassin's Creed Origins (Game)
  • Assassin's Creed Syndicate (Game)
  • Assassin's Creed: Freedom Cry (Game)
  • Assassin's Creed: Rogue (Game)
  • Tom Clancy's Rainbow Six Siege (Game)
Concept details
Name
Anvil Next
Aliases
Games
  • Assassin's Creed IV: Black Flag (Game)
  • Assassin's Creed Origins (Game)
  • Assassin's Creed Syndicate (Game)
  • Assassin's Creed: Freedom Cry (Game)
  • Assassin's Creed: Rogue (Game)
  • Tom Clancy's Rainbow Six Siege (Game)
  • view all →
Franchises
  • Has franchises: Assassin's Creed (Franchise)
Characters
Locations
Objects
People
Related Concepts
  • Has related concepts: Artificial Intelligence (Concept)
Retrieved from "https://giantbomb.com/wiki/index.php?title=Concepts/Anvil_Next&oldid=573728"
Category:
  • Concepts
Giant Bomb
Terms of ServiceBusiness InquiriesMedia Inquiries

© 2026 Giant Bomb, Jeffinitely LLC. All rights reserved.