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Wii Play, known in Japan as Hajimete no Wii ("Wii's Beginning"), is a mini-game collection developed by Nintendo EAD (Company) and published by Nintendo (Company) for the Wii (Platform) in Japan on December 2, 2006 (as a launch title), in Europe on December 8, 2006 (also as a launch title), and in North America on February 12, 2007.
Similar to the pack-in title Wii Sports (Game), Wii Play is based on a series of technical demos Nintendo created to demonstrate the capabilities of the Wii Remote (Accessory), and is a series of simplistic motion-controlled mini-games designed to teach players about different aspects of the Wii Remote. It was often sold bundled with an additional Wii Remote, and can be played in two-player multiplayer.
It later received a sequel in 2011, known as Wii Play: Motion. Unlike the original, Motion makes use of the Wii MotionPlus accessory (or bundled Wii Remote Plus) and its mini-games were developed by various studios.
There are nine mini-games in total, each of which are unlocked sequentially. All games have multiplayer, all of which are played simultaneously (with the exception of Billiards). Most games also make use of custom Miis.
Once players have completed a mini-game for the first time, they can re-play it to earn score-based medals, with some mini-games being extended.
A straight-forward shooting gallery, with players aiming their cursor by pointing at the screen and using the B button to shoot a variety of targets (each rewarding a variety of points, with some deducting points instead).
Each of the five Levels have a variety of different types of targets, with Level 1 using rising balloons, Level 2 using traditional targets, Level 3 using flying discs, Level 4 using aluminum cans, and Level 5 using U.F.O.'s. In a homage to Nintendo's classic game Duck Hunt (Game), ducks will occasionally fly through, which can be shot for bonus points.
Multiplayer has both players fighting to finish all Levels with the highest score. Some targets act differently, such as players earning bonus points when shooting targets matching their opponent's Mii in Level 2. Both Wii Remotes can also be used in the single-player mode, either for co-operative play or with one player dual-wielding.
Using the Wii Remote as a simple pointer, players are given instructions on which Miis to find from a group, and must click on the correct ones (with the A Button) before the overall timer elapses. Clicking on the wrong ones penalizes on time, while finding the right ones adds more time.
As players progress through the game, new challenges are added. These include more Miis on the screen, Miis that move around, and more complicated objectives (such as finding a Mii that is acting different from the others). Players are graded on how many Levels they complete.
Multiplayer has both players earning points by clicking the correct Miis and losing points by clicking on incorrect ones. There is no time bonus or penalty in this version, with the game lasting 120 in-game seconds. There is a co-operative element in that they can see how many Levels they can clear.
Based on the sport of table tennis, and intended to improve pointing speed and accuracy, players rally a ping pong ball back at the opposing paddle by pointing at the screen (moving the paddle left and right). Players earn points based on how many times the ball was rallied.
Multiplayer is more of a traditional take in the sport of table tennis, with both players fighting to be the first to reach 11 points by scoring against each-other. Unlike the single-player mode, the controls in this version allow the paddle to be moved towards and away from the net.
Bubbles are falling down towards the bottom of the screen, and players must pop them by having their pointer, which are shaped like their Mii, match the silhouette on each bubble. Players are scored based on how many bubbles they've popped overall before too many fall through, with bonus points for perfect rounds.
Along with pointing at the screen, players must change their Mii's pose by scrolling through three options using the A and B buttons, as well as rotate their Mii's orientation by twisting the Wii Remote left and right. At rare occasions, there are special bubbles that stop time for a short period when popped.
Multiplayer has both players racing to earn the most points before the game ends. Each bubble is color-coordinated to a player, and having the opposing player's bubble fall through grant the player a large amount of bonus points. Players also earn bonus points for popping their opponent's bubbles, and popping special bubbles temporarily trap the opponent in their own bubble.
A basic version of air hockey, with players attempting to score the most points against their opponent in two minutes. Players position their paddle by pointing at the screen, and can rotate it by twisting the Wii Remote.
Multiplayer is straightforward. Rather than a two-minute timer, the game continues until one player scores eight goals.
The first mini-game to take forwards and backwards momentum of the Wii Remote into effect, players play a simple game of nine-ball pool, with controls made to represent using a pool cue. Players are scored based on how many shots it took to successfully sink the 9-ball (with penalties for fouls).
Players first adjust the cue ball's path by holding down the B button and moving the cursor. Once players are ready to strike the cue ball, they point the cursor at the ball, hold the B button to begin the action of pulling the cue back, pull the Wii Remote away from the screen, and then push the Wii Remote forward while releasing the B button. Players can apply different types of spins based on where on the ball the cursor was placed.
Unlike other mini-games, this one's multiplayer has both players taking turns, earning points based on the ball's numerical value (with penalties for fouls).
A simple fishing game where players move their hook around the pond by pointing at the screen, and then lifting the Wii Remote upward to yank the fishing rod upward and catch the fish hooked on it.
Players have two minutes to score as many points as they can, with each fish having a certain amount of points based on their size (the lowest of which deduct points instead). One type of fish is marked as the "Bonus" fish, which gives double points when caught and is swapped out every 20 seconds.
Multiplayer is straight-forward, with both players racing to score the most points by the end of the game.
Changing things up by having players hold the Wii Remote sideways instead of pointing forward, players have their Mii ride on cowback, tilting the Wii Remote to adjust both the speed (forward/backward) and the direction (sideways) of the cow. Players can also raise the Wii Remote up to jump over certain obstacles.
The objective is to reach the finish line before the timer elapses, which can be replenished by knocking over scarecrows (with perfect lines and hopping scarecrows giving bonus points).
Multiplayer has both players fighting to score the most amount of points (by knocking down scarecrows) before the timer elapses, using well-timed bumps to knock each-other off the road to slow them down.
Players move a toy tank around a battlefield and must clear levels (or "Missions") by destroying all opposing tanks using either launching bullets or deploying mines. Players are scored based on how many tanks they've destroyed, and the game includes 100 Missions in total.
Aiming is done by pointing at the screen, with the B button launching a bullet and the A button deploying a mine, and while movement can be done using the Wii Remote's d-pad, it can also be done using the Wii Nunchuk attachment (the only mini-game in the collection to support it). Bullets are unique in that they can collide with other bullets to destroy them, can bounce on surfaces once, and can destroy certain obstacles.
Multiplayer has both players competing to destroy the most enemy tanks as they progress through the Missions. However, the game is also co-operative in that the game ends if both player tanks are destroyed.