843: Worked Wish
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Game » consists of 1 releases. Released Nov 30, 1997
Ability to play as a non-human or extraterrestrial character.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Sentenced by fate to suffer enslavement under the Tha'Roon, the plant-like Eaggra fight to end centuries of bondage. Gathering in Vast numbers, using their intimate knowledge of the land and their tremendous endurance, the Eaggra hope to win freedom by holding out against the Superior warriors of the other races.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The stolid Obblinox, imposing and mighty-thewed beneath their tough, elephantine hides, once served as the backbone of the Tha'Roon military. Now they use their knowledge of battle in open rebellion against their Tha'Roon overlords.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Relying on ancient, mystical wisdom and a knowledge of the martial arts, the Shama'Li strive to defend themselves from the madness sweeping their world. Their ultimate goal is not only to protect the weak but to bring the four races together in a just and unified brotherhood.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The serpent-like Tha'Roon, towering figures of a once invincible race. Feared for their cruelty and deadly battle skills, they struggle to reinstate the crumbling remains of their Empire. Tha'Roon aim for the mastery and total domination of the other races, and the destruction of the Shama'Li, who are a threat to their power.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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