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Game » consists of 3 releases. Released Nov 16, 2004
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
At some point of the game's story, the protagonist will be offered to join the antagonist side (or vice versa). Usually said proposal is somehow more beneficial to the one proposing the pact.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
Vampires of the east, searching for purpose unfulfilled in life.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
An umbrella term for any sexual orientation or gender identity that is not straight.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Lycanthropy is the disease or curse where a person changes into a, usually wolflike, were creature. The disease is spread by being bit by an existing lycanthrope, and is accompanied by a forced transformation into an anthropomorphic creature during each full moon.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A clan of vampires known for their insanity... their unstable minds are a curse and a blessing, giving them unique insight into the thoughts of others.
Ever since Pac-Man, games have had us navigating mazes.
The concept of minimizing undesirable qualities of a character so as to maximize desirable qualities in order to achieve the most powerful character possible in an RPG.
The ability to influence and control the thoughts of others.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
This page is about the concept of Multiple Personalities, also known as Split Personalities. This is the concept of a single physical body being host to many separate identities. Isn't that right, Zach?
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Despite his inexperience, the New Guy has saved the world more times than any veteran.
The ability to see in the dark without mechanical means.
When light in a game is being emitted from nowhere.
Rarely seen, whispers in the dark.... the Nosferatu are the most secretive of vampire clans. Also the most hideous.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
A set of questions posed to the player, commonly at the beginning of a game, that may affect certain aspects of the game.
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