An ME2 Insanity Run - Ohhhhhhhmegahhhhhhhhh!
by ghostface318
After a side trip to the crash site of the Normandy 1, where Shepard reflected on old times, found his old helmet, some free element zero, and the Dog Tags of his old, dead crewmen, he headed to Omega, hive of crime, dirt and vorcha. It's basically space New York City, but nicer, and with less Yankee fans. Did the talking thing with some of the locals, including the enchantingly scary Aria, got...
After a side trip to the crash site of the Normandy 1, where Shepard reflected on old times, found his old helmet, some free element zero, and the Dog Tags of his old, dead crewmen, he headed to Omega, hive of crime, dirt and vorcha. It's basically space New York City, but nicer, and with less Yankee fans.
Did the talking thing with some of the locals, including the enchantingly scary Aria, got a bartender iced for trying to poison me, intimidated an elcor into letting a Quarian earn his way off this rock, bought some stuff, and headed for the plague zone and everyone's favorite singing salarian, Mordin Solis.
Brought along Miranda, for her overload and warp skills, and Zaeed, for the disruptor ammo. The trip through the slums went pretty smoothly, with two exceptions. The first, the encounter where you see the Blue Sun mercenaries fighting the Vorcha, in that big room, I had to make a few runs at it. Then, in the fan control room, where the Mordin recruitment mission ends, I got worked several times, especially by the Pyro enemies with the flamethrowers.
You want to know the major culprit here, the reason for my deceasin'? My squad AI. I can set all the waypoints I want for my crew to take cover and to attack from safety, but they continually put themselves out in the open, get shot up a little, and then ragdoll to the floor until I revive them, or the battle ends. Then they pop back up, hopefully chagrined at their poor performance. We will see some of this again in our next mission here on Omega, and likely numerous more times as we proceed. It became far easier to just let them lie there while I whittled down the enemies until it was safe for them to stop playing dead,
Reinitializing the environmental controls and starting the fans was rough for me on my initial playthrough, due to the vorcha that perch up high in the back and on the sides with the rocket launchers. This actually went better than that on Insane, firstly due to familiarity with the layout and combat system, and secondly, in that the layout, with the different terraces and ramps, allowed me to move about, and kite enemies around until they were coming at me in small groups.
So, Mordin joins up, and immediately, he's in my posse. He's rolling with me for two reasons, A) Comedy and B) Incinerate - I want to see those vorcha burn, and I'm angling for that Incinerate 30 dudes achievement. He'll earn his keep on our next foray. We're staying on Omega and reuniting with an old friend who's doing work under a new name, like the Diddy of Mass Effect.
edited for some clarity and grammar