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Re: Starcraft 2's Campaign Split

by lamp

I don't think the main problem with the game is that it's split into three games. It's main problem is that I didn't like Starcraft and this looks like more Starcraft. As far as the move goes, I do understand to a point. Blizzard wants to get this game out in a more orderly fashion than most Blizzard games, and they want it to be stable no matter what. Less to add means less to go wrong and les...

I don't think the main problem with the game is that it's split into three games. It's main problem is that I didn't like Starcraft and this looks like more Starcraft.

As far as the move goes, I do understand to a point. Blizzard wants to get this game out in a more orderly fashion than most Blizzard games, and they want it to be stable no matter what. Less to add means less to go wrong and less to disappoint. They obviously have these things already lined out well enough that they feel comfortable spending whole dev cycles building them up. It could be said that they put themselves into this corner by designing something so ambitious.

I also really found myself understanding the decision after reading the interview with Blizzard staff on Giant Bomb Dot Com, when the line was drawn to Frozen Throne and the time it took to release that, in comparison to what was inside it. These campaigns are, apparently, incredibly time consuming, and I think it's in the interest of people interested in Starcraft 2 to be patient and see how the campaigns develop.

As for me personally, I'm not going to decide until Blizzard starts talking pricing. I don't like Starcraft enough to justify paying full price for Starcraft 2 three times. I'm also really worried about the talk of monetizing Battle.net. Still, I'm not going to go either way on the game until I see prices.