"I'mma make a video game!" Part 3
by driam
Been a while since the last post, but I'm making progress. I've finally been able to figure out a way to create the buildingblocks dynamically, rather than reading .fbx files from Maya, and also figured out how to tile the texture on the blocks so that it's never stretched regardless of how large the different sides of the blocks get. This all means that I'm now able to create blocks of any dim...
Been a while since the last post, but I'm making progress. I've finally been able to figure out a way to create the buildingblocks dynamically, rather than reading .fbx files from Maya, and also figured out how to tile the texture on the blocks so that it's never stretched regardless of how large the different sides of the blocks get.
This all means that I'm now able to create blocks of any dimensions, which was something I had to do, since building levels out of 1x1x1 cubes would be monstrously unoptimized and would dramatically lower the number of frames rendered, especially on the 360 and its 6 year old graphical chip.
I've also given life to the dude-model, who now not only follows the player but also rotates to face him as he chases the player around.
So where you at, dawg?
Since most of the work I've been doing has been under-the-hood stuff, the game doesn't look that different. I've turned down the lighting a bit and expanded the editmode a bit. As previously stated, the dude-model can now chase and push the player, but the pushing is still disabled in the video.
Also made an intro-video in flash and windows movie maker that plays when the game starts. Next on the to-do list: add support to the editor for placing dude-models, adding some sort of goal for the player to reach, some tiles that'll boost the player's speed and possibly some kinda power-ups.