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driam's Articles

Oh, right. This thing. More than a year later, I decided that maybe I should finish this thing I was working on. I got distracted by more exciting projects last year which meant that Rölling Thunder (working title) was put on hold and I forgot all about it. I recently stumbled across the files when I was transferring stuff over to my new computer and decided to try and finish it, seeing as the...

Right. While I've made some progress in these past five days, I'm not as far along as I've hoped. I basically lost two days of work when a buddy drove down to celebrate my birthday, resulting in me spending friday and saturday playing MW2 and RE5 with him, instead of grinding in C#. I'm hoping to get some more work done tomorrow, when I'm set to show off what I've made to the other programmers....

Been a while since the last post, but I'm making progress. I've finally been able to figure out a way to create the buildingblocks dynamically, rather than reading .fbx files from Maya, and also figured out how to tile the texture on the blocks so that it's never stretched regardless of how large the different sides of the blocks get. This all means that I'm now able to create blocks of any dim...

Not that much has changed since the last post, but it feels like I'm making progress. I spent the bulk of the day yesterday trying to supplement the XNA content importer so that it would handle skinned, animated 3D models. The biggest change since last time is probably the support for reading level data from .XML-files and to create such files in-game, making the process of creating simple leve...

Well, what's all this then? Okay, so short back-story: I've been in what I assume is the Swedish equivalent of college for the past 18 months where I've been studying game programming (and some other crap that came with the package) and a little bit of math. While I've made a few games during all of this, they've all been in the context of me learning how to program, so most of them are pretty...