MERCH!
Giant Bomb - a website about video games and the people that make them

Innovation of the Week: Intertia (Momentum)-Based Controls

by alianger

This groundbreaking innovation first saw use in SpaceWar!/Space War (PDP-1, 1962), but they have been used in several genres afterwards such as Racing, Platform, Sports and more. Shoot 'em ups that use them are sometimes called Thrust-likes, after the 1986 game, though that game is heavily based on Gravitar from 1982. A shout-out to some other early examples: Moonlander (1973) Springer (ARC, 19...

This groundbreaking innovation first saw use in SpaceWar!/Space War (PDP-1, 1962), but they have been used in several genres afterwards such as Racing, Platform, Sports and more. Shoot 'em ups that use them are sometimes called Thrust-likes, after the 1986 game, though that game is heavily based on Gravitar from 1982.

A shout-out to some other early examples:

Moonlander (1973)

Springer (ARC, 1982)(for the moving platforms)

Mario Bros. (ARC, 1983)

Pac-Land (1984)

Technically, it seems to me that momentum-based is actually more accurate but I went with the more commonly used word for the sake of nostalgia and of course the clicks.

---

What are your thoughts on this approach to controls? Which game(s) with intertia-based controls is your favorite?