Super Hexagon2012
I have recently started to develop an obsession over the use of dimensions in games. It started with Crypt of the NecroDancer , which I consider to be the absolute best rhythm game ever made. I have thought about why I think so for a long time, and I concluded that one of the reasons is the way it uses spatial dimensions. Most rhythm games follow the basic conventions of sheet music: one dimension (left-right) is…



