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Shot, Reload, Redesign, Reset, Reboot.

by pauljeremiah on January 30, 2017
3 out of 5 starsScore: 60/100

The gameplay mechanics of Destiny are near perfect. The shooting feels great, the double jump is awesome, even the melee attack has a wonderful punch to it (no pun intended).

You have three classes to choose from:

  • Hunters are designed to be a bounty hunter with a focus on agility and mobility.
  • Warlocks are designed as a mage, or a space wizard, with a larger focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities.
  • Titans are designed to be "tanks", with a focus on withstanding large amounts of damage to allow close quarters combat.

Where the game falls down is its story and overworld design.

The story is terribly told, you get small bits told via your ghost. All the rest of the lore you can read on the Destiny website.

The mission select is mediocrely designed, though not as bad as it was at launched. It has been more streamlined, but can still be a mess to navigate around at times.

The game features both player versus player (PVP) and player versus enemy (PVE) gameplay. Destiny includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are "matched" by the game. To communicate with other players in the game world, players must use their respective console's messaging system.

I keep getting the feeling while playing Destiny that people were sold on the game as the next Halo, but what Bungie wanted to build was the next World Of Warcraft, and they are walking a very fine line between both genres.

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